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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000736 | Zandronum | [All Projects] Bug | public | 2012-03-28 14:31 | 2012-09-24 01:35 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 98d | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000736: Client thinks that bots/players lose all inventory after unmorphing online | ||||||||||||
Description | Another client-side desync. | ||||||||||||
Steps To Reproduce | 1. Start a server with the example WAD loaded. 2. Connect a client to the server. 3. Join the game. 4. Add 1 bot. 5. Push the switch. | ||||||||||||
Additional Information | Example WAD | ||||||||||||
Attached Files | |||||||||||||
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unknownna (updater) 2012-03-28 14:45 |
It actually seems to desync once the bots morph. And players are partially affected too. I noticed that the HUD "ARMS" section desyncs once the players morph. But with players it partially syncs back up again once the corresponding player(s) unmorph. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-03-28 14:31 | unknownna | New Issue | |
2012-03-28 14:32 | unknownna | Additional Information Updated | View Revisions |
2012-03-28 14:32 | unknownna | Status | new => confirmed |
2012-03-28 14:45 | unknownna | Note Added: 0002961 | |
2012-03-29 13:46 | unknownna | Summary | Client thinks that bots lose all inventory after unmorphing online => Client thinks that bots/players lose all inventory after unmorphing online |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2012-09-24 01:35 | unknownna | Relationship added | related to 0001045 |
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