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IDProjectCategoryView StatusDate SubmittedLast Update
0000724Zandronum[All Projects] Bugpublic2012-03-26 22:332018-09-30 19:54
ReporterBlzut3 
Assigned ToBlzut3 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version1.0-beta 
Target VersionFixed in Version1.0 
Summary0000724: DesignatedTeams ruined self inflicted damage for monsters
DescriptionStart map23 of Doom II and watch the Mancubus be immune to his own damage.
Additional InformationThere's on thing I'm not sure about on this changeset. IsTeammate explicitly checks for this == other in Skulltag, but not in ZDoom. This check was added before DesignatedTeam so I'm playing it safe and checking the condition in p_interaction.cpp instead. If you know what the check is for in Skulltag I could fix it by making this == other return false in both.
Attached Files7z file icon desigteamfix.7z [^] (606 bytes) 2012-03-26 22:33

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-  Notes
User avatar (0002907)
Torr Samaho (administrator)
2012-03-27 00:32
edited on: 2012-03-27 00:36

For the record, the "this == other" check in Skulltag is extremely old. It's already in 96f (or at least in the source I have that is labeled as 96f).

Independently of the technical reasons why this check it there, I think it's very reasonable to consider oneself as one's teammate.


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- Issue History
Date Modified Username Field Change
2012-03-26 22:33 Blzut3 New Issue
2012-03-26 22:33 Blzut3 File Added: desigteamfix.7z
2012-03-26 22:35 Blzut3 Assigned To => Blzut3
2012-03-26 22:35 Blzut3 Status new => assigned
2012-03-27 00:32 Torr Samaho Note Added: 0002907
2012-03-27 00:36 Torr Samaho Note Edited: 0002907 View Revisions
2012-04-01 21:14 Blzut3 Status assigned => resolved
2012-04-01 21:14 Blzut3 Fixed in Version => 1.0
2012-04-01 21:14 Blzut3 Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:54 Blzut3 Status resolved => closed






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