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IDProjectCategoryView StatusDate SubmittedLast Update
0000720Zandronum[All Projects] Bugpublic2012-03-25 22:352012-04-01 02:37
ReporterWartorn 
Assigned To 
PrioritynoneSeveritytrivialReproducibilityalways
StatusclosedResolutionno change required 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version 
Summary0000720: Bots are stronger in health than normal players
DescriptionBots are a little stronger than regular players even on the lowest skill and botskill difficulty. It's my assumption they start off with 200 regardless of the skills set.

This isn't of any real importance to the release of 98e so it is marked as such. It is unknown if bots were built like this intentionally.

This is an import of this report:'http://www.skulltag.com/forum/viewtopic.php?f=33&t=21465 [^]' by request in case the forum runs into any mishap.
Steps To Reproduce1) Open Skulltag, go to any deathmatch map (Local or offline, it doesn't matter) on the lowest botskill difficulty.
2) Add any bot. Freeze it as soon as it spawns to keep it from acquiring armor or any items that may increase it's survivability.
3) ]give railgun in the console. Kill the bot.
4) By this point, it should be noted that it takes 3 shots to kill the bot.
5) ]summon doomplayer in the console. Kill it with the railgun. Note that it takes 2 shots to kill the pawn. This pawn handles exactly the same as regular ingame players online DPS-wise, meaning that bots always start out stronger than you.
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-  Notes
User avatar (0002904)
Edward-san (developer)
2012-03-26 11:00

I can't reproduce it. I'll show you how I tested that:

I opened skulltag, then in the console:

'sv_cheats 1', 'botskill 0', 'map d2lms1', 'addbot', 'give railgun'

then I freezed, located the bot and killed it. It took 2 hits for me (I waited that the spawn protection goes away, just to be sure).
User avatar (0003014)
Wartorn (reporter)
2012-03-29 19:33
edited on: 2012-03-29 19:35

Odd. I can reproduce it through the skirmish menu which is what I was using at the time, but I can't when you do it like that.

User avatar (0003016)
unknownna (updater)
2012-03-29 19:47
edited on: 2012-03-29 19:55

You must indeed wait for the respawn protection to wear off before trying to kill the bot. If I don't wait for it to wear off, I can fire 6 rails before killing the bot.

> I can reproduce it through the skirmish menu which is what I was using at the time, but I can't when you do it like that.

Can you reproduce it reliably, i.e., always?

Edit:

Now I see. If "skill" is 0, the bots either have more health, or the rail is simply weaker.

User avatar (0003017)
Dusk (developer)
2012-03-29 20:40

Could this be because of the half-damage exception skill 0 has?
User avatar (0003018)
unknownna (updater)
2012-03-29 20:50

Most likely it is.

'http://doomwiki.org/wiki/Skill_level [^]'

Players take half normal damage.
User avatar (0003052)
Torr Samaho (administrator)
2012-03-31 13:46

So, are the bots really behaving differently from normal players or is this just because of the halved damage in "skill 0" and the tests with bots were made with "skill 0" and the tests with players were made with "skill > 0"?
User avatar (0003053)
unknownna (updater)
2012-03-31 13:55

I just did a quick test and can confirm that it's only due to "skill 0". There are no differences between bots and players from what I can tell.

> and the tests with bots were made with "skill 0" and the tests with players were made with "skill > 0"?

Most likely the users only summoned a "DoomPlayer" actor, they never tested with players on a local server since they didn't know that "skill 0" was the cause of the unexpected behavior.
User avatar (0003075)
Torr Samaho (administrator)
2012-04-01 02:37

Alright, then everything is working as intended -> closed.

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- Issue History
Date Modified Username Field Change
2012-03-25 22:35 Wartorn New Issue
2012-03-26 11:00 Edward-san Note Added: 0002904
2012-03-29 19:33 Wartorn Note Added: 0003014
2012-03-29 19:34 Wartorn Steps to Reproduce Updated View Revisions
2012-03-29 19:35 Wartorn Note Added: 0003015
2012-03-29 19:35 Wartorn Steps to Reproduce Updated View Revisions
2012-03-29 19:35 Wartorn Note Deleted: 0003015
2012-03-29 19:35 Wartorn Note Edited: 0003014 View Revisions
2012-03-29 19:47 unknownna Note Added: 0003016
2012-03-29 19:47 unknownna Status new => feedback
2012-03-29 19:49 unknownna Note Edited: 0003016 View Revisions
2012-03-29 19:50 unknownna Status feedback => confirmed
2012-03-29 19:51 unknownna Note Edited: 0003016 View Revisions
2012-03-29 19:55 unknownna Note Edited: 0003016 View Revisions
2012-03-29 19:55 unknownna Product Version 1.0-beta => 98d
2012-03-29 20:40 Dusk Note Added: 0003017
2012-03-29 20:50 unknownna Note Added: 0003018
2012-03-31 13:46 Torr Samaho Note Added: 0003052
2012-03-31 13:55 unknownna Note Added: 0003053
2012-04-01 02:37 Torr Samaho Note Added: 0003075
2012-04-01 02:37 Torr Samaho Status confirmed => closed
2012-04-01 02:37 Torr Samaho Resolution open => no change required
2012-06-09 13:22 Torr Samaho Category General => Bug






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