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0000720Zandronum[All Projects] Bugpublic2012-03-25 22:352012-04-01 02:37
Wartorn 
 
nonetrivialalways
closedno change required 
MicrosoftWindowsXP/Vista/7
98d 
 
0000720: Bots are stronger in health than normal players
Bots are a little stronger than regular players even on the lowest skill and botskill difficulty. It's my assumption they start off with 200 regardless of the skills set.

This isn't of any real importance to the release of 98e so it is marked as such. It is unknown if bots were built like this intentionally.

This is an import of this report:'http://www.skulltag.com/forum/viewtopic.php?f=33&t=21465 [^]' by request in case the forum runs into any mishap.
1) Open Skulltag, go to any deathmatch map (Local or offline, it doesn't matter) on the lowest botskill difficulty.
2) Add any bot. Freeze it as soon as it spawns to keep it from acquiring armor or any items that may increase it's survivability.
3) ]give railgun in the console. Kill the bot.
4) By this point, it should be noted that it takes 3 shots to kill the bot.
5) ]summon doomplayer in the console. Kill it with the railgun. Note that it takes 2 shots to kill the pawn. This pawn handles exactly the same as regular ingame players online DPS-wise, meaning that bots always start out stronger than you.
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Issue History
2012-03-25 22:35WartornNew Issue
2012-03-26 11:00Edward-sanNote Added: 0002904
2012-03-29 19:33WartornNote Added: 0003014
2012-03-29 19:34WartornSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=1566#r1566
2012-03-29 19:35WartornNote Added: 0003015
2012-03-29 19:35WartornSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=1567#r1567
2012-03-29 19:35WartornNote Deleted: 0003015
2012-03-29 19:35WartornNote Edited: 0003014bug_revision_view_page.php?bugnote_id=3014#r1569
2012-03-29 19:47unknownnaNote Added: 0003016
2012-03-29 19:47unknownnaStatusnew => feedback
2012-03-29 19:49unknownnaNote Edited: 0003016bug_revision_view_page.php?bugnote_id=3016#r1571
2012-03-29 19:50unknownnaStatusfeedback => confirmed
2012-03-29 19:51unknownnaNote Edited: 0003016bug_revision_view_page.php?bugnote_id=3016#r1572
2012-03-29 19:55unknownnaNote Edited: 0003016bug_revision_view_page.php?bugnote_id=3016#r1573
2012-03-29 19:55unknownnaProduct Version1.0-beta => 98d
2012-03-29 20:40DuskNote Added: 0003017
2012-03-29 20:50unknownnaNote Added: 0003018
2012-03-31 13:46Torr SamahoNote Added: 0003052
2012-03-31 13:55unknownnaNote Added: 0003053
2012-04-01 02:37Torr SamahoNote Added: 0003075
2012-04-01 02:37Torr SamahoStatusconfirmed => closed
2012-04-01 02:37Torr SamahoResolutionopen => no change required
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug

Notes
(0002904)
Edward-san   
2012-03-26 11:00   
I can't reproduce it. I'll show you how I tested that:

I opened skulltag, then in the console:

'sv_cheats 1', 'botskill 0', 'map d2lms1', 'addbot', 'give railgun'

then I freezed, located the bot and killed it. It took 2 hits for me (I waited that the spawn protection goes away, just to be sure).
(0003014)
Wartorn   
2012-03-29 19:33   
(edited on: 2012-03-29 19:35)
Odd. I can reproduce it through the skirmish menu which is what I was using at the time, but I can't when you do it like that.

(0003016)
unknownna   
2012-03-29 19:47   
(edited on: 2012-03-29 19:55)
You must indeed wait for the respawn protection to wear off before trying to kill the bot. If I don't wait for it to wear off, I can fire 6 rails before killing the bot.

> I can reproduce it through the skirmish menu which is what I was using at the time, but I can't when you do it like that.

Can you reproduce it reliably, i.e., always?

Edit:

Now I see. If "skill" is 0, the bots either have more health, or the rail is simply weaker.

(0003017)
Dusk   
2012-03-29 20:40   
Could this be because of the half-damage exception skill 0 has?
(0003018)
unknownna   
2012-03-29 20:50   
Most likely it is.

'http://doomwiki.org/wiki/Skill_level [^]'

Players take half normal damage.
(0003052)
Torr Samaho   
2012-03-31 13:46   
So, are the bots really behaving differently from normal players or is this just because of the halved damage in "skill 0" and the tests with bots were made with "skill 0" and the tests with players were made with "skill > 0"?
(0003053)
unknownna   
2012-03-31 13:55   
I just did a quick test and can confirm that it's only due to "skill 0". There are no differences between bots and players from what I can tell.

> and the tests with bots were made with "skill 0" and the tests with players were made with "skill > 0"?

Most likely the users only summoned a "DoomPlayer" actor, they never tested with players on a local server since they didn't know that "skill 0" was the cause of the unexpected behavior.
(0003075)
Torr Samaho   
2012-04-01 02:37   
Alright, then everything is working as intended -> closed.