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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000707 | Zandronum | [All Projects] Bug | public | 2012-03-14 14:01 | 2018-09-30 19:55 | ||||
Reporter | Dusk | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000707: Looping sounds reset online on replay with A_PlaySound | ||||||||
Description | If a looping sound is played with, say, A_PlaySound ("dumb", 6, 1.0, 1), re-calling the codepointer will replay the sound online. Offline, it doesn't. This is because A_PlaySound doesn't use the bRespectActorPlayingSomething parameter of SERVERCOMMANDS_SoundActor. Fixed in this changeset: 'https://bitbucket.org/CrimsonDusk/notebola/changeset/ac06f163197f [^]' | ||||||||
Attached Files | ![]() | ||||||||
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Torr Samaho (administrator) 2012-03-17 16:37 |
I added your fix. For the sake of consistency I just changed the third to last argument from 0 to MAXPLAYERS. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-03-14 14:01 | Dusk | New Issue | |
2012-03-14 14:06 | Dusk | File Added: LoopSoundReset.wad | |
2012-03-17 16:37 | Torr Samaho | Note Added: 0002818 | |
2012-03-17 16:37 | Torr Samaho | Status | new => resolved |
2012-03-17 16:37 | Torr Samaho | Fixed in Version | => 1.0 |
2012-03-17 16:37 | Torr Samaho | Resolution | open => fixed |
2012-03-17 16:37 | Torr Samaho | Assigned To | => Torr Samaho |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:55 | Blzut3 | Status | resolved => closed |
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