MantisBT - Zandronum
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0000707Zandronum[All Projects] Bugpublic2012-03-14 14:012018-09-30 19:55
Dusk 
Torr Samaho 
normalminoralways
closedfixed 
98d 
1.0 
0000707: Looping sounds reset online on replay with A_PlaySound
If a looping sound is played with, say, A_PlaySound ("dumb", 6, 1.0, 1), re-calling the codepointer will replay the sound online. Offline, it doesn't.

This is because A_PlaySound doesn't use the bRespectActorPlayingSomething parameter of SERVERCOMMANDS_SoundActor.

Fixed in this changeset:
'https://bitbucket.org/CrimsonDusk/notebola/changeset/ac06f163197f [^]'
No tags attached.
? LoopSoundReset.wad (12,930) 2012-03-14 14:06
/tracker/file_download.php?file_id=467&type=bug
Issue History
2012-03-14 14:01DuskNew Issue
2012-03-14 14:06DuskFile Added: LoopSoundReset.wad
2012-03-17 16:37Torr SamahoNote Added: 0002818
2012-03-17 16:37Torr SamahoStatusnew => resolved
2012-03-17 16:37Torr SamahoFixed in Version => 1.0
2012-03-17 16:37Torr SamahoResolutionopen => fixed
2012-03-17 16:37Torr SamahoAssigned To => Torr Samaho
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 19:55Blzut3Statusresolved => closed

Notes
(0002818)
Torr Samaho   
2012-03-17 16:37   
I added your fix. For the sake of consistency I just changed the third to last argument from 0 to MAXPLAYERS.