MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0000707 | Zandronum | [All Projects] Bug | public | 2012-03-14 14:01 | 2018-09-30 19:55 |
| Reporter | Dusk | ||||
| Assigned To | Torr Samaho | ||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | OS | OS Version | |||
| Product Version | 98d | ||||
| Target Version | Fixed in Version | 1.0 | |||
| Summary | 0000707: Looping sounds reset online on replay with A_PlaySound | ||||
| Description | If a looping sound is played with, say, A_PlaySound ("dumb", 6, 1.0, 1), re-calling the codepointer will replay the sound online. Offline, it doesn't. This is because A_PlaySound doesn't use the bRespectActorPlayingSomething parameter of SERVERCOMMANDS_SoundActor. Fixed in this changeset: 'https://bitbucket.org/CrimsonDusk/notebola/changeset/ac06f163197f [^]' | ||||
| Steps To Reproduce | |||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=467&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2012-03-14 14:01 | Dusk | New Issue | |||
| 2012-03-14 14:06 | Dusk | File Added: LoopSoundReset.wad | |||
| 2012-03-17 16:37 | Torr Samaho | Note Added: 0002818 | |||
| 2012-03-17 16:37 | Torr Samaho | Status | new => resolved | ||
| 2012-03-17 16:37 | Torr Samaho | Fixed in Version | => 1.0 | ||
| 2012-03-17 16:37 | Torr Samaho | Resolution | open => fixed | ||
| 2012-03-17 16:37 | Torr Samaho | Assigned To | => Torr Samaho | ||
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug | ||
| 2018-09-30 19:55 | Blzut3 | Status | resolved => closed | ||
| Notes | |||||
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