MantisBT - Zandronum
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0000693Zandronum[All Projects] Bugpublic2012-02-26 18:362015-09-10 12:19
Twister1134 
Dusk 
normalminoralways
acknowledgedopen 
 
 
0000693: Ghost sound
Looping sounds do not follow actors when and while morphed. Similar to the pointlight lights bug I reported.
1. zandronum -file morph_bug_test_12.wad -host +sv_nomonsters 1
2. Connect a client to the server and join the game.
3. Press +attack.
4. Press and hold +forward.
No tags attached.
? morph_bug_test_12.wad (1,326) 2012-10-26 11:04
https://zandronum.com/tracker/file_download.php?file_id=844&type=bug
Issue History
2012-02-26 18:36Twister1134New Issue
2012-02-26 23:21Torr SamahoNote Added: 0002698
2012-02-26 23:21Torr SamahoStatusnew => feedback
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2012-10-26 11:03unknownnaNote Added: 0005218
2012-10-26 11:04unknownnaFile Added: morph_bug_test_12.wad
2012-10-26 11:08unknownnaSteps to Reproduce Updatedbug_revision_view_page.php?rev_id=2845#r2845
2015-09-10 09:49DuskPriorityhigh => normal
2015-09-10 09:49DuskStatusfeedback => new
2015-09-10 12:19DuskAssigned To => Dusk
2015-09-10 12:19DuskStatusnew => acknowledged

Notes
(0002698)
Torr Samaho   
2012-02-26 23:21   
Is this any different in GZDoom 323? If so, please post a minimal example wad.
(0005218)
unknownna   
2012-10-26 11:03   
This also happens in GZDoom 323. However, Zandronum behaves differently online: The sounds are cleared when the player morphs/unmorphs. They aren't cleared when the player dies and respawns, but it also works like this in GZDoom 323.