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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000692 | Zandronum | [All Projects] Bug | public | 2012-02-26 18:35 | 2015-09-01 20:32 | ||||
| Reporter | Twister1134 | ||||||||
| Assigned To | |||||||||
| Priority | low | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | unable to reproduce | ||||||
| Platform | OS | OS Version | |||||||
| Product Version | |||||||||
| Target Version | Fixed in Version | ||||||||
| Summary | 0000692: Sky bug | ||||||||
| Description | Some actors become visible through sky graphics if sky1 and sky2 are different images. | ||||||||
| Attached Files | |||||||||
Notes |
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Torr Samaho (administrator) 2012-02-26 22:53 edited on: 2012-02-26 23:21 |
Is this any different in GZDoom 323? If so, please post a minimal example wad. |
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Dusk (developer) 2015-09-01 17:25 |
No feedback for three years. |
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Twister1134 (reporter) 2015-09-01 17:44 |
An old bug I reported because of a feature I used in my F5HQ, and repeated in other maps as an experiment. I do not have a WAD file, but can explain how the bug works, as its effects are similar to certain wall hack exploits. When any part of a sector is graphically rendered, all actors within that sector will appear through sky textures, whether a sky flat on floor or ceiling, or sky wall, if there is a sky 1 and a sky 2, and these sky textures or sky boxes are different. I tested the closing of doors in my HQ, as they cease rendering of sectors past the door, and the actors are no longer rendered through the sky texture. I apologize for being unable to further help, I hope I explained this issue enough for others to solve. |
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Edward-san (developer) 2015-09-01 18:03 |
Can you check if this happens with latest zandronum 3.0 beta from here? |
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Twister1134 (reporter) 2015-09-01 18:10 edited on: 2015-09-01 18:11 |
No, I do not have a computer, but rather, am using my phone for all my tech needs. Sorry. |
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Dusk (developer) 2015-09-01 20:32 |
Unfortunately without a testcase there isn't much we can do. |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-02-26 18:35 | Twister1134 | New Issue | |
| 2012-02-26 22:53 | Torr Samaho | Note Added: 0002697 | |
| 2012-02-26 22:53 | Torr Samaho | Status | new => feedback |
| 2012-02-26 23:21 | Torr Samaho | Note Edited: 0002697 | View Revisions |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2015-09-01 17:25 | Dusk | Note Added: 0013359 | |
| 2015-09-01 17:25 | Dusk | Status | feedback => closed |
| 2015-09-01 17:25 | Dusk | Resolution | open => invalid |
| 2015-09-01 17:44 | Twister1134 | Note Added: 0013362 | |
| 2015-09-01 17:44 | Twister1134 | Status | closed => feedback |
| 2015-09-01 17:44 | Twister1134 | Resolution | invalid => reopened |
| 2015-09-01 18:03 | Edward-san | Note Added: 0013364 | |
| 2015-09-01 18:10 | Twister1134 | Note Added: 0013365 | |
| 2015-09-01 18:10 | Twister1134 | Status | feedback => new |
| 2015-09-01 18:11 | Twister1134 | Note Edited: 0013365 | View Revisions |
| 2015-09-01 20:32 | Dusk | Note Added: 0013370 | |
| 2015-09-01 20:32 | Dusk | Status | new => closed |
| 2015-09-01 20:32 | Dusk | Resolution | reopened => unable to reproduce |
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