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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000661 | Zandronum | [All Projects] Suggestion | public | 2012-01-26 18:08 | 2018-09-30 23:07 | ||||
Reporter | Minigunner | ||||||||
Assigned To | |||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | 2.0 | Fixed in Version | 2.0 | ||||||
Summary | 0000661: Backport A_SetArg, as well as the DECORATE user-variable and user-array system | ||||||||
Description | A_SetArg (from ZDoom 2.5.0) allows an actors args, which are already definable via DECORATE, to be altered via DECORATE. The user variable system (also from ZDoom 2.5.0) is different from the ACS variable system in that it is actor-specific and that the values carry over to and can be set via DECORATE. Same with the user array system. Despite the fact that these are two ZDoom versions ahead of ST, they should be backported as today's mods get more complex and use substantial amounts of ACS and variables. | ||||||||
Additional Information | 'http://zdoom.org/wiki/A_SetArg [^]' 'http://zdoom.org/wiki/A_SetUserVar [^]' 'http://zdoom.org/wiki/GetUserVariable [^]' 'http://zdoom.org/wiki/SetUserVariable [^]' 'http://zdoom.org/wiki/A_SetUserArray [^]' 'http://zdoom.org/wiki/GetUserArray [^]' 'http://zdoom.org/wiki/SetUserArray [^]' | ||||||||
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ZzZombo (reporter) 2012-02-19 07:15 edited on: 2012-07-30 11:40 |
I strongly support this issue, I'm damn currently very limited to use Inventory instead of normal variables. Since Torr asked me to explain why I need this feature, I do so. I just leave here two examples of my usual work. actor UACRobot:HumansTeam 30001 With user variables it might look like: actor UACRobot:HumansTeam 30001 Advantages: no need in declaring a bunch if unused otherwise inventory actors (here were shown only two of them, but I already have declared 0000002:0000050-60 of them), inheritance, does work in inventory itself -- VERY useful when you wish to store amount of items equipped from an item in order to give only limited amount without complex ACS and Decorate scripting. |
Qent (updater) 2013-10-24 18:10 |
These all work in 131006. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | ZzZombo Esum |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-01-26 18:08 | Minigunner | New Issue | |
2012-02-19 07:15 | ZzZombo | Note Added: 0002644 | |
2012-07-30 11:40 | ZzZombo | Note Edited: 0002644 | View Revisions |
2013-09-09 10:42 | Dusk | Relationship added | child of 0001490 |
2013-09-09 10:43 | Dusk | Target Version | => 2.0 |
2013-10-24 18:10 | Qent | Note Added: 0007460 | |
2013-10-24 18:10 | Qent | Status | new => resolved |
2013-10-24 18:10 | Qent | Fixed in Version | => 2.0-beta |
2013-10-24 18:10 | Qent | Resolution | open => fixed |
2013-10-24 18:10 | Qent | Assigned To | => Qent |
2015-01-23 04:55 | Blzut3 | Assigned To | Qent => |
2015-01-23 04:55 | Blzut3 | Fixed in Version | 2.0-beta => 2.0 |
2018-09-30 23:07 | Blzut3 | Status | resolved => closed |
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