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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000653 | Zandronum | [All Projects] Suggestion | public | 2012-01-17 16:01 | 2012-03-25 13:49 | ||||
Reporter | Spottswoode | ||||||||
Assigned To | |||||||||
Priority | low | Severity | feature | Reproducibility | N/A | ||||
Status | closed | Resolution | denied | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000653: Damage per distance | ||||||||
Description | I suggest a weapon or projectile actor property that increases damage by n factor for every x distance. The general idea is to simulate more realistic ballistics damage from very long distances. It would look something like this, DamageForce (2, 100) (factor, distance) Meaning that for every 100 distance it traveled the damage would increase by 2x. Basically at a very long range the weapon or projectile would instakill many monsters and players but would substantially weaker at point blank range. Conversely, DamageForce (.5, 100) This would cut the damage in half for every 100 distance the projectile travelled. Thus the weapon would be devastating at close range but do very little at mid to long range. | ||||||||
Additional Information | I decided to make this suggestion after I watched the movie Shooter (http://www.youtube.com/watch?v=ogb72h4vYKU) and saw the scene where the VIP is assassinated by an intervention from a mile away. The scene is total bullshit, as at that distance the target would have been completely gibbed from the .408 round, as in violently blown apart. His arms would have broken through the window behind him and his bones that were impacted would have separated from his flesh and fluids. | ||||||||
Attached Files | |||||||||
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Dusk (developer) 2012-01-18 01:54 |
I'd believe stuff like this should be suggested over at ZDoom first:'http://forum.zdoom.org/viewforum.php?f=15 [^]' |
Spottswoode (reporter) 2012-01-18 02:45 edited on: 2012-01-18 02:51 |
It's done, but I was aware of the odds and triviality of such a suggestion. I was also aware that it was improper. |
Dusk (developer) 2012-02-22 00:58 |
This got No'd. 'http://forum.zdoom.org/viewtopic.php?f=18&t=31796 [^]' |
Dusk (developer) 2012-03-25 13:14 |
I suppose we should close this as ZDoom has denied it? |
Torr Samaho (administrator) 2012-03-25 13:49 |
I agree. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2012-01-17 16:01 | Spottswoode | New Issue | |
2012-01-18 01:54 | Dusk | Note Added: 0002479 | |
2012-01-18 02:45 | Spottswoode | Note Added: 0002480 | |
2012-01-18 02:51 | Spottswoode | Note Edited: 0002480 | View Revisions |
2012-02-22 00:58 | Dusk | Note Added: 0002663 | |
2012-03-25 13:14 | Dusk | Note Added: 0002886 | |
2012-03-25 13:49 | Torr Samaho | Note Added: 0002887 | |
2012-03-25 13:49 | Torr Samaho | Status | new => closed |
2012-03-25 13:49 | Torr Samaho | Resolution | open => denied |
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