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0000653Zandronum[All Projects] Suggestionpublic2012-01-17 16:012012-03-25 13:49
Spottswoode 
 
lowfeatureN/A
closeddenied 
 
 
0000653: Damage per distance
I suggest a weapon or projectile actor property that increases damage by n factor for every x distance. The general idea is to simulate more realistic ballistics damage from very long distances. It would look something like this,

DamageForce (2, 100) (factor, distance)

Meaning that for every 100 distance it traveled the damage would increase by 2x. Basically at a very long range the weapon or projectile would instakill many monsters and players but would substantially weaker at point blank range.
Conversely,
DamageForce (.5, 100)
This would cut the damage in half for every 100 distance the projectile travelled. Thus the weapon would be devastating at close range but do very little at mid to long range.
I decided to make this suggestion after I watched the movie Shooter (http://www.youtube.com/watch?v=ogb72h4vYKU) and saw the scene where the VIP is assassinated by an intervention from a mile away. The scene is total bullshit, as at that distance the target would have been completely gibbed from the .408 round, as in violently blown apart. His arms would have broken through the window behind him and his bones that were impacted would have separated from his flesh and fluids.
Trivial
Issue History
2012-01-17 16:01SpottswoodeNew Issue
2012-01-18 01:54DuskNote Added: 0002479
2012-01-18 02:45SpottswoodeNote Added: 0002480
2012-01-18 02:51SpottswoodeNote Edited: 0002480bug_revision_view_page.php?bugnote_id=2480#r1249
2012-02-22 00:58DuskNote Added: 0002663
2012-03-25 13:14DuskNote Added: 0002886
2012-03-25 13:49Torr SamahoNote Added: 0002887
2012-03-25 13:49Torr SamahoStatusnew => closed
2012-03-25 13:49Torr SamahoResolutionopen => denied

Notes
(0002479)
Dusk   
2012-01-18 01:54   
I'd believe stuff like this should be suggested over at ZDoom first:'http://forum.zdoom.org/viewforum.php?f=15 [^]'
(0002480)
Spottswoode   
2012-01-18 02:45   
(edited on: 2012-01-18 02:51)
It's done, but I was aware of the odds and triviality of such a suggestion. I was also aware that it was improper.

(0002663)
Dusk   
2012-02-22 00:58   
This got No'd.

'http://forum.zdoom.org/viewtopic.php?f=18&t=31796 [^]'
(0002886)
Dusk   
2012-03-25 13:14   
I suppose we should close this as ZDoom has denied it?
(0002887)
Torr Samaho   
2012-03-25 13:49   
I agree.