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IDProjectCategoryView StatusDate SubmittedLast Update
0000618Zandronum[All Projects] Bugpublic2011-11-06 21:512018-09-30 19:56
ReporterDevilHunter 
Assigned ToTorr Samaho 
PriorityhighSeveritytrivialReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000618: Die and Respawn on Map Change in Demos
DescriptionI don't know why this happens.. I just found it while recording a demo to put up on Youtube, with Brutaldoom in Ultimate Doom. What really happens, is the the level ends just fine, but then, once you get to the next map, you will die, and respawn really fast.

And the weapons become desynced. I ended the level with a shotgun in Hand, I press the exit, go though the intermission screen, and when I get to the next map, I die and respawn, with a rocketlauncher shooting.. either Pistol or Shotgun Shells.

This ofc, is ONLY Demo Side.. Not when I play.
Steps To Reproduce1) Record demo playing Ultimate Doom, (could be in doom 2) end e1m1, and keep recording till after a few seconds after e1m2 is started.

2) Play the demo back, watch it all the way though e1m1, and after Intermission, you will Hear the death sound, yet you will respawn with a different weapon.

3) ??? - Demo is forever desynced.
Additional InformationI used IDE to record, and play back the demo. I attached a sample demo for you to test faster. I took everything out of my st folder, including the ini file.
Attached Files? file icon 2011.11.06_13.41.46_doom.cld [^] (145,025 bytes) 2011-11-06 21:51
? file icon 2012.01.28_12.39.28_doom.cld [^] (73,778 bytes) 2012-01-28 20:41

- Relationships

-  Notes
User avatar (0002378)
Torr Samaho (administrator)
2012-01-14 16:57

Can somebody reproduce this in the latest 98e beta build? And if so, also record a demo that is as short as possible and still shows the problem?
User avatar (0002547)
Qent (updater)
2012-01-28 20:43
edited on: 2012-01-28 20:43

That second demo (2012.01.28_12.39.28_doom.cld) is in r3299. The weapons are fine, although there is still a death sound at the start of E1M2 for some reason.

User avatar (0002551)
Torr Samaho (administrator)
2012-01-29 15:36
edited on: 2012-01-29 15:36

Please test if this fixes the issue.

User avatar (0002555)
Qent (updater)
2012-01-30 01:10

It's fixed.
User avatar (0002585)
Torr Samaho (administrator)
2012-02-11 15:37

Thanks for testing!

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- Issue History
Date Modified Username Field Change
2011-11-06 21:51 DevilHunter New Issue
2011-11-06 21:51 DevilHunter File Added: 2011.11.06_13.41.46_doom.cld
2012-01-14 16:57 Torr Samaho Note Added: 0002378
2012-01-14 16:57 Torr Samaho Status new => feedback
2012-01-28 20:41 Qent File Added: 2012.01.28_12.39.28_doom.cld
2012-01-28 20:43 Qent Note Added: 0002547
2012-01-28 20:43 Qent Note Edited: 0002547 View Revisions
2012-01-29 15:36 Torr Samaho Note Added: 0002551
2012-01-29 15:36 Torr Samaho Note Edited: 0002551 View Revisions
2012-01-29 15:36 Torr Samaho Note Revision Dropped: 2551: 0001274
2012-01-30 01:10 Qent Note Added: 0002555
2012-02-11 15:37 Torr Samaho Note Added: 0002585
2012-02-11 15:38 Torr Samaho Status feedback => resolved
2012-02-11 15:38 Torr Samaho Fixed in Version => 1.0
2012-02-11 15:38 Torr Samaho Resolution open => fixed
2012-02-11 15:38 Torr Samaho Assigned To => Torr Samaho
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:56 Blzut3 Status resolved => closed






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