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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000618 | Zandronum | [All Projects] Bug | public | 2011-11-06 21:51 | 2018-09-30 19:56 | ||||
Reporter | DevilHunter | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | high | Severity | trivial | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000618: Die and Respawn on Map Change in Demos | ||||||||
Description | I don't know why this happens.. I just found it while recording a demo to put up on Youtube, with Brutaldoom in Ultimate Doom. What really happens, is the the level ends just fine, but then, once you get to the next map, you will die, and respawn really fast. And the weapons become desynced. I ended the level with a shotgun in Hand, I press the exit, go though the intermission screen, and when I get to the next map, I die and respawn, with a rocketlauncher shooting.. either Pistol or Shotgun Shells. This ofc, is ONLY Demo Side.. Not when I play. | ||||||||
Steps To Reproduce | 1) Record demo playing Ultimate Doom, (could be in doom 2) end e1m1, and keep recording till after a few seconds after e1m2 is started. 2) Play the demo back, watch it all the way though e1m1, and after Intermission, you will Hear the death sound, yet you will respawn with a different weapon. 3) ??? - Demo is forever desynced. | ||||||||
Additional Information | I used IDE to record, and play back the demo. I attached a sample demo for you to test faster. I took everything out of my st folder, including the ini file. | ||||||||
Attached Files | 2011.11.06_13.41.46_doom.cld [^] (145,025 bytes) 2011-11-06 21:51 2012.01.28_12.39.28_doom.cld [^] (73,778 bytes) 2012-01-28 20:41 | ||||||||
Notes | |
(0002378) Torr Samaho (administrator) 2012-01-14 16:57 |
Can somebody reproduce this in the latest 98e beta build? And if so, also record a demo that is as short as possible and still shows the problem? |
(0002547) Qent (updater) 2012-01-28 20:43 edited on: 2012-01-28 20:43 |
That second demo (2012.01.28_12.39.28_doom.cld) is in r3299. The weapons are fine, although there is still a death sound at the start of E1M2 for some reason. |
(0002551) Torr Samaho (administrator) 2012-01-29 15:36 edited on: 2012-01-29 15:36 |
Please test if this fixes the issue. |
(0002555) Qent (updater) 2012-01-30 01:10 |
It's fixed. |
(0002585) Torr Samaho (administrator) 2012-02-11 15:37 |
Thanks for testing! |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-11-06 21:51 | DevilHunter | New Issue | |
2011-11-06 21:51 | DevilHunter | File Added: 2011.11.06_13.41.46_doom.cld | |
2012-01-14 16:57 | Torr Samaho | Note Added: 0002378 | |
2012-01-14 16:57 | Torr Samaho | Status | new => feedback |
2012-01-28 20:41 | Qent | File Added: 2012.01.28_12.39.28_doom.cld | |
2012-01-28 20:43 | Qent | Note Added: 0002547 | |
2012-01-28 20:43 | Qent | Note Edited: 0002547 | View Revisions |
2012-01-29 15:36 | Torr Samaho | Note Added: 0002551 | |
2012-01-29 15:36 | Torr Samaho | Note Edited: 0002551 | View Revisions |
2012-01-29 15:36 | Torr Samaho | Note Revision Dropped: 2551: 0001274 | |
2012-01-30 01:10 | Qent | Note Added: 0002555 | |
2012-02-11 15:37 | Torr Samaho | Note Added: 0002585 | |
2012-02-11 15:38 | Torr Samaho | Status | feedback => resolved |
2012-02-11 15:38 | Torr Samaho | Fixed in Version | => 1.0 |
2012-02-11 15:38 | Torr Samaho | Resolution | open => fixed |
2012-02-11 15:38 | Torr Samaho | Assigned To | => Torr Samaho |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:56 | Blzut3 | Status | resolved => closed |
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