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IDProjectCategoryView StatusDate SubmittedLast Update
0000059Zandronum[All Projects] Bugpublic2010-09-25 23:412018-09-30 19:47
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritylowSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version98d 
Summary0000059: desynchronized/mispredicted movement with custom 'sv_aircontrol' values online
DescriptionIt looks like the client isn't updated about the air control value of the server. Checking the value through the console shows the standard value no matter what the server has it set to. Whether that's only a minor visual thing or not, I don't know.

With an emulated ping of approximately 145ms+, I noticed that if 'sv_aircontrol' is set to around 0.3+, it's as if the air control movement isn't predicted by the client anymore. Everything becomes shaky when you're off-ground (e.g. jumping/falling). It becomes even worse if you enable the 'compat_limited_airmovement' compatibility flag as well.
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User avatar (0000179)
unknownna (updater)
2010-09-26 05:38

Another example: If the server has 'sv_aircontrol' set to 0 and 'compat_limited_airmovement' set to 1, jumping from floor-level to ledge-level gives the impression of great lag, even when the ping only is at around 30ms.
User avatar (0000230)
Torr Samaho (administrator)
2010-10-03 10:52

Should be fixed now. Please test in the next beta build.

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- Issue History
Date Modified Username Field Change
2010-09-25 23:41 unknownna New Issue
2010-09-26 05:38 unknownna Note Added: 0000179
2010-10-03 10:52 Torr Samaho Note Added: 0000230
2010-10-03 10:52 Torr Samaho Status new => resolved
2010-10-03 10:52 Torr Samaho Fixed in Version => 98d
2010-10-03 10:52 Torr Samaho Resolution open => fixed
2010-10-03 10:52 Torr Samaho Assigned To => Torr Samaho
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:47 Blzut3 Status resolved => closed






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