MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000059 | Zandronum | [All Projects] Bug | public | 2010-09-25 23:41 | 2018-09-30 19:47 |
Reporter | unknownna | ||||
Assigned To | Torr Samaho | ||||
Priority | low | Severity | minor | Reproducibility | always |
Status | closed | Resolution | fixed | ||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 98c | ||||
Target Version | Fixed in Version | 98d | |||
Summary | 0000059: desynchronized/mispredicted movement with custom 'sv_aircontrol' values online | ||||
Description | It looks like the client isn't updated about the air control value of the server. Checking the value through the console shows the standard value no matter what the server has it set to. Whether that's only a minor visual thing or not, I don't know. With an emulated ping of approximately 145ms+, I noticed that if 'sv_aircontrol' is set to around 0.3+, it's as if the air control movement isn't predicted by the client anymore. Everything becomes shaky when you're off-ground (e.g. jumping/falling). It becomes even worse if you enable the 'compat_limited_airmovement' compatibility flag as well. | ||||
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Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2010-09-25 23:41 | unknownna | New Issue | |||
2010-09-26 05:38 | unknownna | Note Added: 0000179 | |||
2010-10-03 10:52 | Torr Samaho | Note Added: 0000230 | |||
2010-10-03 10:52 | Torr Samaho | Status | new => resolved | ||
2010-10-03 10:52 | Torr Samaho | Fixed in Version | => 98d | ||
2010-10-03 10:52 | Torr Samaho | Resolution | open => fixed | ||
2010-10-03 10:52 | Torr Samaho | Assigned To | => Torr Samaho | ||
2012-06-09 13:22 | Torr Samaho | Category | General => Bug | ||
2018-09-30 19:47 | Blzut3 | Status | resolved => closed |
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