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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||
| 0000056 | Zandronum | [All Projects] Bug | public | 2010-09-24 09:20 | 2018-09-30 19:48 | ||||
| Reporter | Cutman | ||||||||
| Assigned To | Torr Samaho | ||||||||
| Priority | normal | Severity | minor | Reproducibility | always | ||||
| Status | closed | Resolution | fixed | ||||||
| Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||
| Product Version | 98c | ||||||||
| Target Version | Fixed in Version | 98d | |||||||
| Summary | 0000056: Bots don't operate correctly when loading save games | ||||||||
| Description | If you load a game that was saved in a bot match, bots won't load correctly and do weird things such as sit still forever or not respawn. Now I know bots aren't too important, but my mod happens to use bots for the single player, and has some exclusive stuff giving the player a reason to actually go through these bot matches. A simple solution that I would be more than happy with, would be to just simply disable saving games while bots present. | ||||||||
| Steps To Reproduce | Start up Skulltag's singleplayer campaign. Save the game. Load the game. The bots are now messed up. | ||||||||
| Additional Information | Mega Man 8-bit Deathmatch has a single player campaign with some unique stuff in it such as single player scripted boss fights and a story. Newcomers to Skulltag (trust me, there will be a LOT) will not understand why loading a save game in "single player" causes the bots to mess up, and will report it as a bug. I think a fix would prevent a lot of hassle for the ST devs, and myself ;) | ||||||||
| Attached Files | |||||||||
Notes |
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Torr Samaho (administrator) 2010-09-25 21:04 |
This is a long known issue and was reported for example already here. Unfortunately, fixing this is non-trivial and probably not worth the effort. What if I just disable saving when there are bots in the game? |
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Cutman (reporter) 2010-09-25 21:06 |
I would be very happy with that! (as I said in the description ;)) |
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Torr Samaho (administrator) 2010-09-25 21:09 |
Oh, I was so busy digging out the old report that I overlooked that you already proposed this ;). |
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Torr Samaho (administrator) 2010-09-25 21:35 |
This should disable saving when there are bots in the game. Please test if it works as intended. |
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unknownna (updater) 2010-09-25 21:49 |
It disables it from the menu, but through the console, it's still possible to save the game while bots are in-game. |
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Torr Samaho (administrator) 2010-09-26 07:57 |
Thanks, I forgot about console saving. This should also catch console saving. |
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unknownna (updater) 2010-09-26 08:22 |
Yeah, I can't save through the console now. But while testing, I noticed that if you start a new game, save the game, close Skulltag, then open Skulltag up again and load the saved game, adding bots in the loaded game will make Skulltag crash with a very fatal error. This happens in 98c as well, though. |
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Torr Samaho (administrator) 2010-09-26 10:00 |
The amount of bugs you find en passant is frightening ;). Anyway, revision 2948 should fix the crashes. |
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unknownna (updater) 2010-09-26 10:37 |
Yes, it seems to have fixed the issue. But one more final thing. When you load a saved game, the bots you added in the former game follow you into the loaded game even when there weren't any bots present in the saved game. Is this intentional? |
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Torr Samaho (administrator) 2010-09-26 19:04 |
No, that's not intentional but should be fixed now :). |
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This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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| Supporters: | No one explicitly supports this issue yet. |
| Opponents: | No one explicitly opposes this issue yet. |
Issue History |
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| Date Modified | Username | Field | Change |
| 2010-09-24 09:20 | Cutman | New Issue | |
| 2010-09-24 14:43 | Anonymous | Note Added: 0000148 | |
| 2010-09-24 19:02 | Anonymous | Note Deleted: 0000148 | |
| 2010-09-25 21:04 | Torr Samaho | Note Added: 0000165 | |
| 2010-09-25 21:04 | Torr Samaho | Status | new => feedback |
| 2010-09-25 21:06 | Cutman | Note Added: 0000166 | |
| 2010-09-25 21:06 | Cutman | Status | feedback => new |
| 2010-09-25 21:09 | Torr Samaho | Note Added: 0000167 | |
| 2010-09-25 21:35 | Torr Samaho | Note Added: 0000172 | |
| 2010-09-25 21:35 | Torr Samaho | Assigned To | => Torr Samaho |
| 2010-09-25 21:35 | Torr Samaho | Status | new => feedback |
| 2010-09-25 21:49 | unknownna | Note Added: 0000174 | |
| 2010-09-26 07:57 | Torr Samaho | Note Added: 0000180 | |
| 2010-09-26 08:22 | unknownna | Note Added: 0000181 | |
| 2010-09-26 10:00 | Torr Samaho | Note Added: 0000182 | |
| 2010-09-26 10:37 | unknownna | Note Added: 0000183 | |
| 2010-09-26 19:04 | Torr Samaho | Note Added: 0000189 | |
| 2010-09-26 19:04 | Torr Samaho | Status | feedback => resolved |
| 2010-09-26 19:04 | Torr Samaho | Fixed in Version | => 98d |
| 2010-09-26 19:04 | Torr Samaho | Resolution | open => fixed |
| 2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
| 2018-09-30 19:48 | Blzut3 | Status | resolved => closed |
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