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IDProjectCategoryView StatusDate SubmittedLast Update
0000056Zandronum[All Projects] Bugpublic2010-09-24 09:202018-09-30 19:48
ReporterCutman 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version98c 
Target VersionFixed in Version98d 
Summary0000056: Bots don't operate correctly when loading save games
DescriptionIf you load a game that was saved in a bot match, bots won't load correctly and do weird things such as sit still forever or not respawn.

Now I know bots aren't too important, but my mod happens to use bots for the single player, and has some exclusive stuff giving the player a reason to actually go through these bot matches.

A simple solution that I would be more than happy with, would be to just simply disable saving games while bots present.
Steps To ReproduceStart up Skulltag's singleplayer campaign.
Save the game.
Load the game.
The bots are now messed up.
Additional InformationMega Man 8-bit Deathmatch has a single player campaign with some unique stuff in it such as single player scripted boss fights and a story. Newcomers to Skulltag (trust me, there will be a LOT) will not understand why loading a save game in "single player" causes the bots to mess up, and will report it as a bug.

I think a fix would prevent a lot of hassle for the ST devs, and myself ;)
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-  Notes
User avatar (0000165)
Torr Samaho (administrator)
2010-09-25 21:04

This is a long known issue and was reported for example already here.

Unfortunately, fixing this is non-trivial and probably not worth the effort. What if I just disable saving when there are bots in the game?
User avatar (0000166)
Cutman (reporter)
2010-09-25 21:06

I would be very happy with that! (as I said in the description ;))
User avatar (0000167)
Torr Samaho (administrator)
2010-09-25 21:09

Oh, I was so busy digging out the old report that I overlooked that you already proposed this ;).
User avatar (0000172)
Torr Samaho (administrator)
2010-09-25 21:35

This should disable saving when there are bots in the game. Please test if it works as intended.
User avatar (0000174)
unknownna (updater)
2010-09-25 21:49

It disables it from the menu, but through the console, it's still possible to save the game while bots are in-game.
User avatar (0000180)
Torr Samaho (administrator)
2010-09-26 07:57

Thanks, I forgot about console saving. This should also catch console saving.
User avatar (0000181)
unknownna (updater)
2010-09-26 08:22

Yeah, I can't save through the console now.

But while testing, I noticed that if you start a new game, save the game, close Skulltag, then open Skulltag up again and load the saved game, adding bots in the loaded game will make Skulltag crash with a very fatal error. This happens in 98c as well, though.
User avatar (0000182)
Torr Samaho (administrator)
2010-09-26 10:00

The amount of bugs you find en passant is frightening ;). Anyway, revision 2948 should fix the crashes.
User avatar (0000183)
unknownna (updater)
2010-09-26 10:37

Yes, it seems to have fixed the issue.

But one more final thing. When you load a saved game, the bots you added in the former game follow you into the loaded game even when there weren't any bots present in the saved game. Is this intentional?
User avatar (0000189)
Torr Samaho (administrator)
2010-09-26 19:04

No, that's not intentional but should be fixed now :).

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- Issue History
Date Modified Username Field Change
2010-09-24 09:20 Cutman New Issue
2010-09-24 14:43 Anonymous Note Added: 0000148
2010-09-24 19:02 Anonymous Note Deleted: 0000148
2010-09-25 21:04 Torr Samaho Note Added: 0000165
2010-09-25 21:04 Torr Samaho Status new => feedback
2010-09-25 21:06 Cutman Note Added: 0000166
2010-09-25 21:06 Cutman Status feedback => new
2010-09-25 21:09 Torr Samaho Note Added: 0000167
2010-09-25 21:35 Torr Samaho Note Added: 0000172
2010-09-25 21:35 Torr Samaho Assigned To => Torr Samaho
2010-09-25 21:35 Torr Samaho Status new => feedback
2010-09-25 21:49 unknownna Note Added: 0000174
2010-09-26 07:57 Torr Samaho Note Added: 0000180
2010-09-26 08:22 unknownna Note Added: 0000181
2010-09-26 10:00 Torr Samaho Note Added: 0000182
2010-09-26 10:37 unknownna Note Added: 0000183
2010-09-26 19:04 Torr Samaho Note Added: 0000189
2010-09-26 19:04 Torr Samaho Status feedback => resolved
2010-09-26 19:04 Torr Samaho Fixed in Version => 98d
2010-09-26 19:04 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 19:48 Blzut3 Status resolved => closed






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