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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000529 | Zandronum | [All Projects] Suggestion | public | 2011-07-26 10:08 | 2014-06-11 16:09 | ||||||||
Reporter | Tribeam | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | feedback | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000529: New Decorate Function: A_ApplyScreenColor | ||||||||||||
Description | A_ApplyScreenColor(Red, Green, Blue) to apply a tint over the screen for player classes.(exactly like the testcolor console command) A_SetTranslation("translation string") Add translations to an actor's sprite dynamically. This comes from the idea that A_GenericFreezeDeath can do both of these, so why not take advantage of it and make it more dynamic, so modders can do crazy awesome effects to sprites and the screen rather than doing Decorate to ACS interaction. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0001965) unknownna (updater) 2011-07-26 12:06 |
'http://zdoom.org/wiki/A_SetBlend [^]' A_SetBlend (color blendcolor, float alpha, int duration) Sets a blend effect to the calling player's screen. This function should only be used by player classes, weapons or custom inventory items. Colors are specified as an "rr gg bb" string or by using one of the color names specified in X11R6RGB lump. BTW: I strongly advise you to ask these questions in the editing section on the forums before creating tickets on the tracker. |
(0001966) unknownna (updater) 2011-07-26 12:44 |
> (exactly like the testcolor console command) I see. A_SetBlend is probably not what you're looking for. |
(0001967) kgsws (reporter) 2011-07-27 07:25 |
But A_GenericFreezeDeath does same as A_SetBlend and not "testcolor" so description is not correct. |
(0001971) Tribeam (reporter) 2011-07-27 11:12 |
A_SetBlend is like when taking damage, it fills the screen with a solid color and fades it away Testcolor kinda acts like Sector_SetColor, cept only to your view, and to the entire map |
(0001981) kgsws (reporter) 2011-07-28 10:57 |
Yes, but it is still different effect than A_GenericFreezeDeath. A_GenericFreezeDeath is unending blend effect, not sector color change. |
(0009054) Watermelon (developer) 2014-06-11 16:09 |
Is this in zdoom but not zan 2.0? |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-07-26 10:08 | Tribeam | New Issue | |
2011-07-26 12:06 | unknownna | Note Added: 0001965 | |
2011-07-26 12:44 | unknownna | Note Added: 0001966 | |
2011-07-27 07:25 | kgsws | Note Added: 0001967 | |
2011-07-27 11:12 | Tribeam | Note Added: 0001971 | |
2011-07-28 10:57 | kgsws | Note Added: 0001981 | |
2014-06-11 16:09 | Watermelon | Note Added: 0009054 | |
2014-06-11 16:09 | Watermelon | Status | new => feedback |
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