Notes |
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'http://zdoom.org/wiki/A_SetBlend [^]'
A_SetBlend (color blendcolor, float alpha, int duration)
Sets a blend effect to the calling player's screen. This function should only be used by player classes, weapons or custom inventory items. Colors are specified as an "rr gg bb" string or by using one of the color names specified in X11R6RGB lump.
BTW: I strongly advise you to ask these questions in the editing section on the forums before creating tickets on the tracker. |
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> (exactly like the testcolor console command)
I see. A_SetBlend is probably not what you're looking for. |
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(0001967)
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kgsws
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2011-07-27 07:25
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But A_GenericFreezeDeath does same as A_SetBlend and not "testcolor" so description is not correct. |
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A_SetBlend is like when taking damage, it fills the screen with a solid color and fades it away
Testcolor kinda acts like Sector_SetColor, cept only to your view, and to the entire map |
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(0001981)
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kgsws
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2011-07-28 10:57
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Yes, but it is still different effect than A_GenericFreezeDeath.
A_GenericFreezeDeath is unending blend effect, not sector color change. |
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Is this in zdoom but not zan 2.0? |
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