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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004557 | Zandronum | [All Projects] Bug | public | 2025-06-30 03:27 | 2025-07-15 16:14 | ||||||||
Reporter | Mr. Satan | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | crash | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows11 | OS Version | |||||||||
Product Version | 3.2 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004557: Zandro crashes when you try to give an actor that doesn't inherit from the Inventory class in DECORATE | ||||||||||||
Description | Zandro crashes when you try to give an actor to a player that doesn't inherit from the Inventory class using A_GiveInventory. Have not tested it with any of the other DECORATE functions that give inventory. This has already been fixed in GZDoom. | ||||||||||||
Steps To Reproduce | Summon ActorTest and pick it up. | ||||||||||||
Additional Information | //Bad Zandro fix this Actor ActorTest : CustomInventory { +INVENTORY.ALWAYSPICKUP Inventory.MaxAmount 0 States { Spawn: TNT1 A 10 Loop Pickup: TNT1 A 0 A_GiveInventory("BadItem",1) TNT1 A 0 A_PrintBold("Item acquired") Stop } } Actor BadItem {} | ||||||||||||
Attached Files | |||||||||||||
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Mr. Satan (reporter) 2025-06-30 14:08 edited on: 2025-07-15 16:14 |
A_GiveToTarget, A_GiveToChildren, A_GiveToSiblings, A_RadiusGive also crash Zandro. When this is fixed, an error msg should be outputted to the console window with the actor name that was given when this happens to make it easier for modders to fix. |
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Date Modified | Username | Field | Change |
2025-06-30 03:27 | Mr. Satan | New Issue | |
2025-06-30 14:08 | Mr. Satan | Note Added: 0024552 | |
2025-07-15 16:14 | Mr. Satan | Note Edited: 0024552 | View Revisions |
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