MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004557 | Zandronum | [All Projects] Bug | public | 2025-06-30 03:27 | 2025-07-15 16:14 |
| Reporter | Mr. Satan | ||||
| Assigned To | |||||
| Priority | normal | Severity | crash | Reproducibility | always |
| Status | new | Resolution | open | ||
| Platform | Microsoft | OS | Windows11 | OS Version | |
| Product Version | 3.2 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0004557: Zandro crashes when you try to give an actor that doesn't inherit from the Inventory class in DECORATE | ||||
| Description | Zandro crashes when you try to give an actor to a player that doesn't inherit from the Inventory class using A_GiveInventory. Have not tested it with any of the other DECORATE functions that give inventory. This has already been fixed in GZDoom. | ||||
| Steps To Reproduce | Summon ActorTest and pick it up. | ||||
| Additional Information | //Bad Zandro fix this Actor ActorTest : CustomInventory { +INVENTORY.ALWAYSPICKUP Inventory.MaxAmount 0 States { Spawn: TNT1 A 10 Loop Pickup: TNT1 A 0 A_GiveInventory("BadItem",1) TNT1 A 0 A_PrintBold("Item acquired") Stop } } Actor BadItem {} | ||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2025-06-30 03:27 | Mr. Satan | New Issue | |||
| 2025-06-30 14:08 | Mr. Satan | Note Added: 0024552 | |||
| 2025-07-15 16:14 | Mr. Satan | Note Edited: 0024552 | bug_revision_view_page.php?bugnote_id=24552#r14585 | ||
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