MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004557 | Zandronum | [All Projects] Bug | public | 2025-06-30 03:27 | 2025-07-15 16:14 |
Reporter | Mr. Satan | ||||
Assigned To | |||||
Priority | normal | Severity | crash | Reproducibility | always |
Status | new | Resolution | open | ||
Platform | Microsoft | OS | Windows11 | OS Version | |
Product Version | 3.2 | ||||
Target Version | Fixed in Version | ||||
Summary | 0004557: Zandro crashes when you try to give an actor that doesn't inherit from the Inventory class in DECORATE | ||||
Description | Zandro crashes when you try to give an actor to a player that doesn't inherit from the Inventory class using A_GiveInventory. Have not tested it with any of the other DECORATE functions that give inventory. This has already been fixed in GZDoom. | ||||
Steps To Reproduce | Summon ActorTest and pick it up. | ||||
Additional Information | //Bad Zandro fix this Actor ActorTest : CustomInventory { +INVENTORY.ALWAYSPICKUP Inventory.MaxAmount 0 States { Spawn: TNT1 A 10 Loop Pickup: TNT1 A 0 A_GiveInventory("BadItem",1) TNT1 A 0 A_PrintBold("Item acquired") Stop } } Actor BadItem {} | ||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2025-06-30 03:27 | Mr. Satan | New Issue | |||
2025-06-30 14:08 | Mr. Satan | Note Added: 0024552 | |||
2025-07-15 16:14 | Mr. Satan | Note Edited: 0024552 | bug_revision_view_page.php?bugnote_id=24552#r14585 |
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