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ID | Project | Category | View Status | Date Submitted | Last Update |
0004521 | Zandronum | [All Projects] Bug | public | 2025-04-25 18:44 | 2025-04-25 18:44 |
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Reporter | unknownna | |
Assigned To | | |
Priority | normal | Severity | feature | Reproducibility | always |
Status | new | Resolution | open | |
Platform | | OS | | OS Version | |
Product Version | 3.1 | |
Target Version | | Fixed in Version | | |
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Summary | 0004521: THRUSPECIES players spawn-telefrag each other |
Description | I was testing some Complex Doom stuff, and noticed that the bots I added into the game kept spawn-telefragging each other while still being able to move through each other once spawned properly.
There's already sv_unblockplayers, but if this flag is not explicitly enabled, players with the THRUSPECIES flag spawn-telefrag each other when joining the game, upon map changes, and map resets.
If fixing this, it has to take into account voodoo dolls by still making them telefrag properly:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/7ee4f51aeea0a21a9f4d6d7fe039c5dee41f134f [^]'
There's a commit made by Graf Zahl here for teleporters, so players aren't supposed to telefrag each other with this flag enabled:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/ff57ae41a1b9875ef85b4651c1783223d4a1c1a4 [^]'
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Steps To Reproduce | 1. zandronum -host -file thruspecies_spawntelefrag_01.wad
2. Connect a client to the server and join the game.
3. Add a bot into the server. It will spawn-telefrag the player. On a side note, there's also an erroneous double obituary appearing for "Player", similar to issue 0004499. |
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Attached Files | thruspecies_spawntelefrag_01.wad [^] (1,134 bytes) 2025-04-25 18:44 |
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