Anonymous | Login | Signup for a new account | 2025-06-13 22:29 UTC | ![]() |
My View | View Issues | Change Log | Roadmap | Zandronum Issue Support Ranking | Rules | My Account |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004515 | Zandronum | [All Projects] Bug | public | 2025-04-24 13:17 | 2025-04-25 20:05 | ||||
Reporter | unknownna | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | normal | Severity | tweak | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.1 | ||||||||
Target Version | Fixed in Version | 3.2 | |||||||
Summary | 0004515: Don't allow flag (team items) to auto-return automatically during win sequences in CTF | ||||||||
Description | This is just a small thing I noticed while testing the latest fix for the final CTF score message in 0004513. I noticed the flag is able to auto-return during win sequences when the game is over. It would be better and feel a lot cleaner if this wasn't the case. When the game is over, the flag should not be affected by any player and/or world events and should remain in place where it was the moment the round ended. | ||||||||
Steps To Reproduce | 1. zandronum -host -file countdown_deathcount_02.wad +ctf 1 +timelimit 0.52 +sv_suddendeath 0 +sv_cheats 1 +sv_maprotation 1 +addmap map01 2. Connect 2 clients to the server and join a team with both so you can take a flag. 3. Take a flag with either client. 4. When the timelimit counter reaches "00:12", use the "kill" command to drop the flag. This will make the flag auto-return during the final "draw game!" message. | ||||||||
Additional Information | Link to example wad:'https://zandronum.com/tracker/file_download.php?file_id=3225&type=bug [^]' This is not a regression and can safely be ignored for now. And since the final central win message and the flag messages share the same HudMessage index, the "draw game!" string disappears at the moment the flag auto-returns. | ||||||||
Attached Files | |||||||||
![]() |
||||||
|
![]() |
|
Kaminsky (developer) 2025-04-25 14:12 |
Despite this not being a regression, this was extremely easy to fix. So, I created a new topic for it:'https://foss.heptapod.net/zandronum/zandronum-stable/-/tree/topic/default/team-item-tweaks [^]' Note that I also fixed players from being able to pick up the white flag in 1-Flag CTF after the game's ended. If you can thoroughly check to make sure that everything works correctly in CTF, 1-Flag CTF, and Skulltag, both offline and online, then I'll gladly open a new merge request for this. Thanks. |
unknownna (updater) 2025-04-25 17:48 |
I tested it both online and offline, and in both instances the flags and skulls can only be auto-returned during active rounds. When the result sequence kicks in, the flags and skulls remain still as expected. For some reason though, this pipeline build seemed to automatically turn on sv_limitcommands when I hosted a server with it for the first time. I never touch this and always keep it off, so it was unexpected when I couldn't use the "kill" command so often anymore. |
Kaminsky (developer) 2025-04-25 19:27 |
Quote from unknownna That's strange. The changes I made in the topic above have nothing to do, nor touch, sv_limitcommands in any way. Is there something else at play here? In any case, it sounds like the issue(s) in this ticket are resolved now, right? |
unknownna (updater) 2025-04-25 19:40 |
Quote from Kaminsky No idea, maybe I accidentally enabled it somehow, though I can't remember I did. Quote from Kaminsky Correct. Thank you for the very fast fix again. |
Kaminsky (developer) 2025-04-25 20:05 |
Awesome! I'll go ahead and open the merge request. Thanks for testing. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
![]() |
|||
Date Modified | Username | Field | Change |
2025-04-24 13:17 | unknownna | New Issue | |
2025-04-25 14:12 | Kaminsky | Note Added: 0024505 | |
2025-04-25 14:12 | Kaminsky | Assigned To | => Kaminsky |
2025-04-25 14:12 | Kaminsky | Status | new => assigned |
2025-04-25 17:48 | unknownna | Note Added: 0024510 | |
2025-04-25 18:23 | unknownna | Relationship added | related to 0004520 |
2025-04-25 19:27 | Kaminsky | Note Added: 0024514 | |
2025-04-25 19:40 | unknownna | Note Added: 0024515 | |
2025-04-25 19:40 | unknownna | Status | assigned => resolved |
2025-04-25 19:40 | unknownna | Fixed in Version | => 3.2 |
2025-04-25 19:40 | unknownna | Resolution | open => fixed |
2025-04-25 20:05 | Kaminsky | Note Added: 0024518 |
Copyright © 2000 - 2025 MantisBT Team |