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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004500 | Zandronum | [All Projects] Bug | public | 2025-04-13 17:03 | 2025-04-17 10:35 | ||||
Reporter | unknownna | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | normal | Severity | text | Reproducibility | always | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.2 | ||||||||
Target Version | Fixed in Version | 3.2 | |||||||
Summary | 0004500: [3.2] Players erroneously think they take over lead if winner spectates during win sequences | ||||||||
Description | Continued from 0004483, players who are next in line in terms of score erroneously think they take over the lead status when the winning player spectates during win sequences in DM, Duel, Terminator, LMS and Possession modes. See the attached screenshot. | ||||||||
Steps To Reproduce | 1. zandronum -host +sv_nomonsters 1 +deathmatch 1 +fraglimit 1 +sv_cheats 1 2. Connect 2 clients to the server and join the game with both. 3. Kill client A with client B. The game enters the win sequence state. 4. Quickly enter spectator mode with client B during the win sequence. 5. Quickly look at the scoreboard with client A during the win sequence. It will erroneously think it's in the lead now. It corrects itself during the intermission screen. | ||||||||
Attached Files | ![]() | ||||||||
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unknownna (updater) 2025-04-13 17:36 |
LMS is also affected. Basically, all non-team PvP modes. |
Kaminsky (developer) 2025-04-17 05:20 |
I created a new topic to fix this:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commits/topic/default/save-rank-win-sequence [^]' If you'd be willing to test this thoroughly to ensure that the new behaviour is correct, that'd be great. Thank you. |
unknownna (updater) 2025-04-17 10:35 |
I went through the modes with 2 clients on a server using countdown_deathcount_02.wad, and tested AOW2 separately a little. Coop: OK Survival: OK Invasion: OK Survival Invasion: Live players are forced to spectate if "changemap/nextmap" called after initial countdown. This does not happen in 3.1. Seems to be a separate 3.2 issue, will make new report for it. DM: OK TeamDM: OK Duel: OK Terminator: OK LMS: OK, but due to issue 0004306, the game doesn't end when winning player spectates during win sequence. TeamLMS: OK, but due to issue 0004306, the game doesn't end when winning team spectates during win sequence. Possession: OK, but due to issue 0004306, the game doesn't end when winning player spectates during win sequence. TeamPossession: OK, but due to issue 0004306, the game doesn't end when winning team spectates during win sequence. CTF: OK OneFlagCTF: OK Skulltag: OK Domination: OK TeamGame (AOW2): OK It seems that everything is working ok so far other than the separate issue in survival invasion and issue 0004306, so we can mark this as resolved. Great work so far, feels very solid now. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2025-04-13 17:03 | unknownna | New Issue | |
2025-04-13 17:03 | unknownna | File Added: Screenshot_Doom_20250413_185702.png | |
2025-04-13 17:04 | unknownna | Relationship added | child of 0004483 |
2025-04-13 17:36 | unknownna | Note Added: 0024444 | |
2025-04-13 17:36 | unknownna | Description Updated | View Revisions |
2025-04-17 05:20 | Kaminsky | Note Added: 0024450 | |
2025-04-17 05:20 | Kaminsky | Assigned To | => Kaminsky |
2025-04-17 05:20 | Kaminsky | Status | new => assigned |
2025-04-17 05:20 | Kaminsky | Product Version | => 3.2 |
2025-04-17 10:35 | unknownna | Note Added: 0024456 | |
2025-04-17 10:35 | unknownna | Status | assigned => resolved |
2025-04-17 10:35 | unknownna | Fixed in Version | => 3.2 |
2025-04-17 10:35 | unknownna | Resolution | open => fixed |
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