Zandronum Chat on our Discord Server Get the latest version: 3.1
Source Code

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0004500Zandronum[All Projects] Bugpublic2025-04-13 17:032025-04-17 10:35
Reporterunknownna 
Assigned ToKaminsky 
PrioritynormalSeveritytextReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version3.2 
Target VersionFixed in Version3.2 
Summary0004500: [3.2] Players erroneously think they take over lead if winner spectates during win sequences
DescriptionContinued from 0004483, players who are next in line in terms of score erroneously think they take over the lead status when the winning player spectates during win sequences in DM, Duel, Terminator, LMS and Possession modes. See the attached screenshot.
Steps To Reproduce1. zandronum -host +sv_nomonsters 1 +deathmatch 1 +fraglimit 1 +sv_cheats 1
2. Connect 2 clients to the server and join the game with both.
3. Kill client A with client B. The game enters the win sequence state.
4. Quickly enter spectator mode with client B during the win sequence.
5. Quickly look at the scoreboard with client A during the win sequence. It will erroneously think it's in the lead now. It corrects itself during the intermission screen.
Attached Filespng file icon Screenshot_Doom_20250413_185702.png [^] (70,225 bytes) 2025-04-13 17:03

- Relationships
child of 0004483resolvedKaminsky [3.2] Winner names on scoreboard & intermission screen need to be frozen in case they disconnect 

-  Notes
User avatar (0024444)
unknownna (updater)
2025-04-13 17:36

LMS is also affected. Basically, all non-team PvP modes.
User avatar (0024450)
Kaminsky (developer)
2025-04-17 05:20

I created a new topic to fix this:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commits/topic/default/save-rank-win-sequence [^]'

If you'd be willing to test this thoroughly to ensure that the new behaviour is correct, that'd be great. Thank you.
User avatar (0024456)
unknownna (updater)
2025-04-17 10:35

I went through the modes with 2 clients on a server using countdown_deathcount_02.wad, and tested AOW2 separately a little.

Coop: OK
Survival: OK
Invasion: OK
Survival Invasion: Live players are forced to spectate if "changemap/nextmap" called after initial countdown. This does not happen in 3.1. Seems to be a separate 3.2 issue, will make new report for it.
DM: OK
TeamDM: OK
Duel: OK
Terminator: OK
LMS: OK, but due to issue 0004306, the game doesn't end when winning player spectates during win sequence.
TeamLMS: OK, but due to issue 0004306, the game doesn't end when winning team spectates during win sequence.
Possession: OK, but due to issue 0004306, the game doesn't end when winning player spectates during win sequence.
TeamPossession: OK, but due to issue 0004306, the game doesn't end when winning team spectates during win sequence.
CTF: OK
OneFlagCTF: OK
Skulltag: OK
Domination: OK
TeamGame (AOW2): OK

It seems that everything is working ok so far other than the separate issue in survival invasion and issue 0004306, so we can mark this as resolved. Great work so far, feels very solid now.

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: No one explicitly supports this issue yet.
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2025-04-13 17:03 unknownna New Issue
2025-04-13 17:03 unknownna File Added: Screenshot_Doom_20250413_185702.png
2025-04-13 17:04 unknownna Relationship added child of 0004483
2025-04-13 17:36 unknownna Note Added: 0024444
2025-04-13 17:36 unknownna Description Updated View Revisions
2025-04-17 05:20 Kaminsky Note Added: 0024450
2025-04-17 05:20 Kaminsky Assigned To => Kaminsky
2025-04-17 05:20 Kaminsky Status new => assigned
2025-04-17 05:20 Kaminsky Product Version => 3.2
2025-04-17 10:35 unknownna Note Added: 0024456
2025-04-17 10:35 unknownna Status assigned => resolved
2025-04-17 10:35 unknownna Fixed in Version => 3.2
2025-04-17 10:35 unknownna Resolution open => fixed






Questions or other issues? Contact Us.

Links


Copyright © 2000 - 2025 MantisBT Team
Powered by Mantis Bugtracker