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I went through the modes with 2 clients on a server using countdown_deathcount_02.wad, and tested AOW2 separately a little.
Coop: OK
Survival: OK
Invasion: OK
Survival Invasion: Live players are forced to spectate if "changemap/nextmap" called after initial countdown. This does not happen in 3.1. Seems to be a separate 3.2 issue, will make new report for it.
DM: OK
TeamDM: OK
Duel: OK
Terminator: OK
LMS: OK, but due to issue 0004306, the game doesn't end when winning player spectates during win sequence.
TeamLMS: OK, but due to issue 0004306, the game doesn't end when winning team spectates during win sequence.
Possession: OK, but due to issue 0004306, the game doesn't end when winning player spectates during win sequence.
TeamPossession: OK, but due to issue 0004306, the game doesn't end when winning team spectates during win sequence.
CTF: OK
OneFlagCTF: OK
Skulltag: OK
Domination: OK
TeamGame (AOW2): OK
It seems that everything is working ok so far other than the separate issue in survival invasion and issue 0004306, so we can mark this as resolved. Great work so far, feels very solid now. |
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