MantisBT - Zandronum
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0004462Zandronum[All Projects] Bugpublic2025-02-06 06:512025-02-27 20:48
Ivan 
 
normalminoralways
acknowledgedwaiting for zdoom 
3.1 
 
0004462: Projectile with BounceFactor behaves weirdly with THRUGHOST
A simple projectile actor that has Gravity, BounceFactor and BounceType all defined differently than default with +THRUGHOST flag seems to "bump" upwards when colliding with a ghost actor. This happens in both Singleplayer and Multiplayer regardless of gamemode.
- Summon Spectre2
- Summon Grenade2, looking at the spectre
- Notice the grenade will weirdly "propel" itself upwards instead of just going through normally
No tags attached.
? grenade_desync.pk3 (291) 2025-02-06 06:51
/tracker/file_download.php?file_id=3187&type=bug
Issue History
2025-02-06 06:51IvanNew Issue
2025-02-06 06:51IvanFile Added: grenade_desync.pk3
2025-02-27 20:48unknownnaNote Added: 0024220
2025-02-27 20:48unknownnaStatusnew => acknowledged
2025-02-27 20:48unknownnaResolutionopen => waiting for zdoom

Notes
(0024220)
unknownna   
2025-02-27 20:48   
It seems to behave the exact same way in GZDoom 1.8.6 and 4.1.2b. If you wish to change this minor behavior, it needs to be reported to the GZDoom forums.

It probably tries to bounce off the actor when going through it.