MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004462 | Zandronum | [All Projects] Bug | public | 2025-02-06 06:51 | 2025-02-27 20:48 |
| Reporter | Ivan | ||||
| Assigned To | |||||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | acknowledged | Resolution | waiting for zdoom | ||
| Platform | OS | OS Version | |||
| Product Version | 3.1 | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0004462: Projectile with BounceFactor behaves weirdly with THRUGHOST | ||||
| Description | A simple projectile actor that has Gravity, BounceFactor and BounceType all defined differently than default with +THRUGHOST flag seems to "bump" upwards when colliding with a ghost actor. This happens in both Singleplayer and Multiplayer regardless of gamemode. | ||||
| Steps To Reproduce | - Summon Spectre2 - Summon Grenade2, looking at the spectre - Notice the grenade will weirdly "propel" itself upwards instead of just going through normally | ||||
| Additional Information | |||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=3187&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2025-02-06 06:51 | Ivan | New Issue | |||
| 2025-02-06 06:51 | Ivan | File Added: grenade_desync.pk3 | |||
| 2025-02-27 20:48 | unknownna | Note Added: 0024220 | |||
| 2025-02-27 20:48 | unknownna | Status | new => acknowledged | ||
| 2025-02-27 20:48 | unknownna | Resolution | open => waiting for zdoom | ||
| Notes | |||||
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