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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004417 | Zandronum | [All Projects] Suggestion | public | 2024-09-13 20:27 | 2024-10-10 22:18 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | feature | Reproducibility | N/A | ||||||||
Status | needs review | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004417: Possession artifact carrier sprites | ||||||||||||
Description | Among the other issues with the possession modes, one main problem is that it doesn't have any proper carrier sprites for the possession artifact. The icon is currently displayed above the player sprite, making it very hard for a player to hide somewhere without easily being seen from many different angles and heights. The carrier sprite is also rendered at full brightness, making it even worse for a player attempting to hide in darkness. I went ahead and made an attempt at creating some basic carrier sprites for the hellstone, and altered the sprite animation a little in the FloatyIcon actor. It's no longer fullbright, but the outline of the sprite pulsates back and forth into brightness, allowing the player to be properly distinguished among a sea of players. The sprites also work properly in the other non-Doom iwads, like Hexen and Strife. Somebody more talented could probably do it better with the lighting, but at least it works decent enough and transforms the gameplay flow of the mode. POSSESSIONARTIFACT: It starts at the brightest frame so it's easily seen by other players when picked up. I also attempted to create some nice offsets for the sprites relative to the player sprites in the software renderer, but since you currently aren't able to fire while carrying the artifact, I wasn't able to confirm whether the offsets fully work and/or are final. I uploaded a zip of the 4 new sprites, (PPOSG0 - PPOSH0 - PPOSI0 - PPOSJ0). The sprite animation you'll have to manually copy-paste back into the source. | ||||||||||||
Attached Files | possession_carrier.zip [^] (2,888 bytes) 2024-09-13 20:27 Screenshot_Doom_20240913_205905.png [^] (132,129 bytes) 2024-09-13 20:28 Screenshot_Doom_20240922_080938.png [^] (43,694 bytes) 2024-09-22 10:51 possession_carrier_redo.zip [^] (1,922 bytes) 2024-09-22 10:52 | ||||||||||||
Relationships | ||||||
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Notes | |
(0024033) unknownna (updater) 2024-09-15 11:07 |
I'm going to redo the sprites a little, improved the angles slightly. Will upload when done. |
(0024039) Kaminsky (developer) 2024-09-17 15:49 |
I think this would be a great opportunity to also redo the sprites that appear when the player is carrying a skull/flag, whether it's an enemy team's flag or the white flag. I always disliked how the "held" sprites are just miniature versions of the flag's idle sprites), the fact that they appear over the player's head instead of behind their back, and that they override the player's floaty icon. That last point is particularly annoying if you're paying attention to the ally (or enemy) icons that normally appear over another player's head. For all of those reasons, this leads me to believe that this is why so many CTF servers load WADs that replace the Skulltag/Zandronum flag sprites with those from Odamex since they look better in the latter. Hopefully improving the looks of our own sprites will encourage people to use them more. |
(0024043) unknownna (updater) 2024-09-22 10:53 |
Ok, after wrestling with this sprite for a few days, I think I came up with something cleaner and classier. I also removed one frame from the animation since the in-between frame wasn't needed, and made the animation normal without starting from full brightness after play-testing it a lot. The sprite offsets are 18 and -28, though as mentioned earlier, it would be nice to double-check with a build that allows you to fire while carrying the artifact. I hope you like it. It currently goes like this: POSSESSIONARTIFACT: Quote from Kaminsky I fully agree, and think the stock flag sprites are rather bland compared to the other ones. Though it would take some skills to make a proper looking flag animation, beyond my current experience at the moment. |
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Issue History | |||
Date Modified | Username | Field | Change |
2024-09-13 20:27 | unknownna | New Issue | |
2024-09-13 20:27 | unknownna | File Added: possession_carrier.zip | |
2024-09-13 20:28 | unknownna | File Added: Screenshot_Doom_20240913_205905.png | |
2024-09-13 20:48 | unknownna | Status | new => needs review |
2024-09-15 11:07 | unknownna | Note Added: 0024033 | |
2024-09-15 11:07 | unknownna | Priority | high => normal |
2024-09-15 11:07 | unknownna | Status | needs review => new |
2024-09-17 15:49 | Kaminsky | Note Added: 0024039 | |
2024-09-22 10:51 | unknownna | File Added: Screenshot_Doom_20240922_080938.png | |
2024-09-22 10:52 | unknownna | File Added: possession_carrier_redo.zip | |
2024-09-22 10:53 | unknownna | Note Added: 0024043 | |
2024-09-22 10:53 | unknownna | Status | new => needs review |
2024-10-10 22:18 | unknownna | Category | Bug => Suggestion |
2024-10-10 22:18 | unknownna | Relationship added | related to 0004422 |
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