MantisBT - Zandronum
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0004416Zandronum[All Projects] Suggestionpublic2024-09-09 20:012025-03-23 19:01
unknownna 
Kaminsky 
normaltweakalways
resolvedfixed 
3.1 
3.23.2 
0004416: Neutralize color for "Match begins in:" or seconds left in round countdowns to make timer stand out
I don't know about you guys, but I always found the timer a bit hard to read since it's in the same dark red color as the text prior.
Maybe it would make it stand out more by either turning the "Match begins in:" text to a neutral gray, or alternately make the numbers gray instead. This would separate the timer from the text and make it easier to read.
See the attached mock-up screenshots.
It would also help give Zandronum its own separate look and feel from Skulltag.
No tags attached.
png Screenshot_Doom_20240826_192324.png (61,758) 2024-09-09 20:01
https://zandronum.com/tracker/file_download.php?file_id=3122&type=bug
png

png Screenshot_Doom_20240909_2141472.png (174,502) 2024-09-09 20:01
https://zandronum.com/tracker/file_download.php?file_id=3123&type=bug
png

png Screenshot_Doom_20250320_210357.png (376,566) 2025-03-20 20:44
https://zandronum.com/tracker/file_download.php?file_id=3195&type=bug
Issue History
2024-09-09 20:01unknownnaNew Issue
2024-09-09 20:01unknownnaFile Added: Screenshot_Doom_20240826_192324.png
2024-09-09 20:01unknownnaFile Added: Screenshot_Doom_20240909_2141472.png
2024-09-13 20:30unknownnaNote Added: 0024032
2024-09-17 15:37KaminskyNote Added: 0024038
2024-09-24 16:22unknownnaNote Added: 0024045
2024-09-24 19:16KaminskyNote Added: 0024049
2024-10-24 15:12KaminskyNote Added: 0024085
2024-10-24 15:12KaminskyAssigned To => Kaminsky
2024-10-24 15:12KaminskyStatusnew => needs testing
2024-10-24 15:12KaminskyTarget Version => 3.2
2024-10-26 04:07unknownnaNote Added: 0024098
2024-10-26 04:07unknownnaStatusneeds testing => feedback
2024-11-10 22:32KaminskyNote Added: 0024131
2025-03-01 08:19Ru5tK1ngNote Added: 0024221
2025-03-01 08:19Ru5tK1ngStatusfeedback => closed
2025-03-01 08:19Ru5tK1ngResolutionopen => fixed
2025-03-01 08:19Ru5tK1ngFixed in Version => 3.2
2025-03-01 08:20Ru5tK1ngStatusclosed => feedback
2025-03-01 08:20Ru5tK1ngResolutionfixed => reopened
2025-03-01 08:20Ru5tK1ngStatusfeedback => resolved
2025-03-01 08:20Ru5tK1ngResolutionreopened => fixed
2025-03-20 20:44unknownnaNote Added: 0024276
2025-03-20 20:44unknownnaStatusresolved => feedback
2025-03-20 20:44unknownnaResolutionfixed => reopened
2025-03-20 20:44unknownnaFile Added: Screenshot_Doom_20250320_210357.png
2025-03-20 21:52KaminskyNote Added: 0024281
2025-03-23 19:01unknownnaNote Added: 0024304
2025-03-23 19:01unknownnaStatusfeedback => assigned
2025-03-23 19:01unknownnaStatusassigned => resolved
2025-03-23 19:01unknownnaResolutionreopened => fixed

Notes
(0024032)
unknownna   
2024-09-13 20:30   
In all fairness, this is more of an issue when playing in windowed mode at small resolutions. Feel free to decline this if it seems too trivial.
(0024038)
Kaminsky   
2024-09-17 15:37   
I wouldn't mind changing the subtext colour to grey (making it consistent with the colour scheme used in the large frag messages). Is it necessary to print the timer in a different colour though or can we keep everything on that line grey?
(0024045)
unknownna   
2024-09-24 16:22   
Quote from Kaminsky
Is it necessary to print the timer in a different colour though or can we keep everything on that line grey?


I think it would maybe look a bit too bland with the whole string being gray. My intention was to make the countdown numbers stand out a bit more from the text preceding them.

I think making the numbers gray would be the best option without disrupting the old familiar look too much if it were to be changed.
(0024049)
Kaminsky   
2024-09-24 19:16   
I see. In that case, I still like using grey for the subtext and red for the counter more since it contrasts better with the big font that usually shows the name of the game mode.
(0024085)
Kaminsky   
2024-10-24 15:12   
This was pushed into the repository:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/ddc3d99573de642d4743a222dfa1e7e931f2eeb9 [^]'
(0024098)
unknownna   
2024-10-26 04:07   
I hate to say it, but after playing with it for a while, I'm not really feeling it with the new color scheme. I think it's too bright and distracting as a text in the middle. Could we try to change the numbers to gray instead, or simply revert it? Do you think it looks cool? I know it's consistent with the large frag messages, but the text is much bigger in comparison, so it sticks out a lot more.
(0024131)
Kaminsky   
2024-11-10 22:32   
Quote from "unknownna"
Do you think it looks cool? I know it's consistent with the large frag messages, but the text is much bigger in comparison, so it sticks out a lot more.


I think it's okay for what it's worth. Personally, I find it easier to read grey-coloured text versus red-coloured text anyways, and since this only appears during the countdown, I don't think it's too bad of a distraction, if it really is. It's at least distinguishing the timer in the "match begins in" message better, right?

I don't really want to backpedal and revert or keep changing the colour scheme for an otherwise trivial issue, unless it's a problem for the majority of players. However, it's already been two weeks since a public beta with this change was released, and I haven't heard any complaints yet.
(0024221)
Ru5tK1ng   
2025-03-01 08:19   
I think it's fine to keep. It especially looks better when you remove the big text. Marking as resolved unless there is a massive uprising against this change.
(0024276)
unknownna   
2025-03-20 20:44   
Guys, I'm very sorry for re-opening this, and hate being a pain for this, but I think I figured out why I didn't quite like the change so far. The message looks great in Heretic in Hexen with the all-gray coloring, but the colored numbers for Doom and Strife look a bit jarring in comparison.

So I have one final proposition: Should we go with Kaminsky's better suggestion of making the entire line gray? It would unify the visuals between all the iwads and make it look consistent. See the attached screenshot, Doom and Strife sticks out in comparison. Strife in particular looks really scuffed with the colored numbers that are mismatched to the main text.
(0024281)
Kaminsky   
2025-03-20 21:52   
This comes at an inopportune time when we're trying to get the next (and hopefully last) 3.2 beta released ASAP. However, since this is a very simple change, I'll see what I can do.
(0024304)
unknownna   
2025-03-23 19:01   
I tested the pipeline build earlier, and it looks much better, cleaner and consistent across the iwads this way! Thank you very much. Apologize again for the setback. Marking as resolved since I assume it will get pulled in.