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IDProjectCategoryView StatusDate SubmittedLast Update
0004370Zandronum[All Projects] Bugpublic2024-08-06 13:592024-08-09 14:46
Reporterunknownna 
Assigned ToKaminsky 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version3.2Fixed in Version3.2 
Summary0004370: cl_hidecountry is not updated unless client reconnects
DescriptionAs the title says, this setting seems to not be dynamic. It only updates upon connecting to the server. It doesn't update after map changes for instance.
Attached Files

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-  Notes
User avatar (0023910)
Kaminsky (developer)
2024-08-06 22:46

It should now be possible for clients to (un)hide their country without needing to reconnect to the server with this:'https://foss.heptapod.net/zandronum/zandronum-stable/-/merge_requests/157 [^]'
User avatar (0023915)
Kaminsky (developer)
2024-08-07 21:28

This has been pushed in:'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/e4b6a5881619cc7c0bafbf61897077313e61f052 [^]'
User avatar (0023919)
unknownna (updater)
2024-08-08 01:56

Hey, it seems to work, but if it's changed during the intermission screen, clients sometimes think they lag upon entering the next map, you can see it if you look at the scoreboard immediately when the next map begins. Tested with 2 clients.
User avatar (0023920)
Kaminsky (developer)
2024-08-08 04:12

Are you sure that clients briefly looking like they're lagging at the start of a new level has anything to do with them changing cl_hidecountry during intermissions? I noticed this happen sometimes, but also when cl_hidecountry isn't changed or even before it was added.

I think it has more to do with clients not sending commands to the server during intermissions (and also why the lagging icon doesn't appear on the scoreboard during this state) as often as they normally do during levels. Entering a new level might briefly show this icon before it quickly goes away.
User avatar (0023925)
unknownna (updater)
2024-08-09 14:46

After double-checking this today, I think I was observing a separate issue: It seems that the clients think they lag at map starts the longer the intermission screen lasts. If it lasts for 5+ seconds, the clients are almost guaranteed to think they're lagging at map starts. I'll make a separate ticket for this.

The cl_hidecountry feature works perfectly, I'll mark this as resolved.

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- Issue History
Date Modified Username Field Change
2024-08-06 13:59 unknownna New Issue
2024-08-06 22:46 Kaminsky Note Added: 0023910
2024-08-06 22:46 Kaminsky Assigned To => Kaminsky
2024-08-06 22:46 Kaminsky Status new => needs review
2024-08-06 22:46 Kaminsky Target Version => 3.2
2024-08-07 21:28 Kaminsky Note Added: 0023915
2024-08-07 21:28 Kaminsky Status needs review => needs testing
2024-08-08 01:56 unknownna Note Added: 0023919
2024-08-08 01:56 unknownna Status needs testing => feedback
2024-08-08 04:12 Kaminsky Note Added: 0023920
2024-08-09 14:46 unknownna Note Added: 0023925
2024-08-09 14:46 unknownna Status feedback => assigned
2024-08-09 14:46 unknownna Status assigned => resolved
2024-08-09 14:46 unknownna Fixed in Version => 3.2
2024-08-09 14:46 unknownna Resolution open => fixed






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