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Hey, it seems to work, but if it's changed during the intermission screen, clients sometimes think they lag upon entering the next map, you can see it if you look at the scoreboard immediately when the next map begins. Tested with 2 clients. |
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Are you sure that clients briefly looking like they're lagging at the start of a new level has anything to do with them changing cl_hidecountry during intermissions? I noticed this happen sometimes, but also when cl_hidecountry isn't changed or even before it was added.
I think it has more to do with clients not sending commands to the server during intermissions (and also why the lagging icon doesn't appear on the scoreboard during this state) as often as they normally do during levels. Entering a new level might briefly show this icon before it quickly goes away. |
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After double-checking this today, I think I was observing a separate issue: It seems that the clients think they lag at map starts the longer the intermission screen lasts. If it lasts for 5+ seconds, the clients are almost guaranteed to think they're lagging at map starts. I'll make a separate ticket for this.
The cl_hidecountry feature works perfectly, I'll mark this as resolved. |
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