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IDProjectCategoryView StatusDate SubmittedLast Update
0004339Zandronum[All Projects] Bugpublic2024-06-25 13:292024-07-02 12:53
ReporterEvil Operative 
Assigned To 
PriorityimmediateSeveritycrashReproducibilityalways
StatusnewResolutionopen 
PlatformMicrosoftOSWindowsOS Version10
Product Version3.1 
Target VersionFixed in Version 
Summary0004339: Game crashes immediately when running it with headphones powered through a DAC cable
DescriptionI recently bought a pair of FiiO X Jade Audio JT1 Headphones and it came with a Headphone Zone X ddHiFi Hi-Res DAC or Digital-to-Analog Converter, which supposedly enhances sound quality when the headphone jack is passed through it.

Zandronum starts up and runs just fine when the headphones are connected on their own. But Zandronum straight up refuses to run if the same headphones are connected with the aforementioned DAC. It also prints out a peculiar message in lavender colour which is added in the attachment inside the crash report archive.
Steps To ReproduceConnect any pair of 3.5mm jack Headphones through a DAC, then try to run Zandronum.
Additional InformationI ran the game on version 3.2-alpha-r240414-1910. The current 3.1 release of Zandronum does not even dump a crash report.
Attached Fileszip file icon CrashReport.zip [^] (42,945 bytes) 2024-06-25 13:29

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-  Notes
User avatar (0023771)
unknownna (updater)
2024-06-28 08:17

Does it also crash in GZDoom 1.8.6?
User avatar (0023773)
Evil Operative (reporter)
2024-07-02 12:44
edited on: 2024-07-02 12:53

After tinkering around a little bit, I have found the cause of the problem.

The default sample rate and bit depth of the headphones without the DAC only go up to "24 bit, 48000 Hz (DVD Quality)"

It seems to be linked directly with cranking up the sample rate and bit depth of the headphones while they're connected with the DAC to "32 bit, 384000 Hz (Studio Quality)" in Control Panel's sound settings, WHILE the Output Format is set as "16-bit" in the Zandronum's sound settings. Naturally then, if the Output Format is set to "32-bit" or "32-bit Float" in Zandronum then the game stops crashing.

When the game is ran using the latter setting, it starts up and runs perfectly fine.

And to answer your question unknownna, GZDoom 1.8.6 prints the lavender colour error message in the log but does not crash the game. It just runs without sound. Again, changing the Sound Settings in-game to match the configurations in the Control Panel seems to fix the problem, and sound is restored again after a restart of the game.

Also 'Directsound' appears to be the culprit as the crashes happen only on that Output System. Setting it to 'Default' probably uses 'Vista WASAPI' instead. 'Directsound' just straight up crashes if the sample rate is set to anything above 48000 Hz in the Control Panel.


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- Issue History
Date Modified Username Field Change
2024-06-25 13:29 Evil Operative New Issue
2024-06-25 13:29 Evil Operative File Added: CrashReport.zip
2024-06-28 08:17 unknownna Note Added: 0023771
2024-06-28 08:17 unknownna Status new => feedback
2024-07-02 12:44 Evil Operative Note Added: 0023773
2024-07-02 12:44 Evil Operative Status feedback => new
2024-07-02 12:44 Evil Operative Note Edited: 0023773 View Revisions
2024-07-02 12:51 Evil Operative Note Edited: 0023773 View Revisions
2024-07-02 12:53 Evil Operative Note Edited: 0023773 View Revisions






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