(0023773)
|
Evil Operative
|
2024-07-02 12:44
(edited on: 2024-07-02 12:53) |
|
After tinkering around a little bit, I have found the cause of the problem.
The default sample rate and bit depth of the headphones without the DAC only go up to "24 bit, 48000 Hz (DVD Quality)"
It seems to be linked directly with cranking up the sample rate and bit depth of the headphones while they're connected with the DAC to "32 bit, 384000 Hz (Studio Quality)" in Control Panel's sound settings, WHILE the Output Format is set as "16-bit" in the Zandronum's sound settings. Naturally then, if the Output Format is set to "32-bit" or "32-bit Float" in Zandronum then the game stops crashing.
When the game is ran using the latter setting, it starts up and runs perfectly fine.
And to answer your question unknownna, GZDoom 1.8.6 prints the lavender colour error message in the log but does not crash the game. It just runs without sound. Again, changing the Sound Settings in-game to match the configurations in the Control Panel seems to fix the problem, and sound is restored again after a restart of the game.
Also 'Directsound' appears to be the culprit as the crashes happen only on that Output System. Setting it to 'Default' probably uses 'Vista WASAPI' instead. 'Directsound' just straight up crashes if the sample rate is set to anything above 48000 Hz in the Control Panel.
|
|