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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004304 | Zandronum | [All Projects] Suggestion | public | 2024-06-05 05:54 | 2024-12-22 13:51 | ||||
Reporter | unknownna | ||||||||
Assigned To | Kaminsky | ||||||||
Priority | high | Severity | tweak | Reproducibility | N/A | ||||
Status | resolved | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 3.1 | ||||||||
Target Version | 3.2 | Fixed in Version | 3.2 | ||||||
Summary | 0004304: sv_respawndelaytime to not have any effect during countdowns in modes with map resets. | ||||||||
Description | IMO, there's no reason to force players to wait with respawning unless the actual round is in effect. | ||||||||
Attached Files | |||||||||
Notes | |
(0024176) Kaminsky (developer) 2024-12-15 21:35 |
sv_respawndelaytime should no longer apply during countdown sequences (and singleplayer games):'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/afdf342acdbb0bfdd2e393943dfb4d3b27e16ecb [^]' |
(0024182) unknownna (updater) 2024-12-22 13:51 |
Tested and it seems to work. The feature additionally no longer has any effect in pure singleplayer games. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
|
Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2024-06-05 05:54 | unknownna | New Issue | |
2024-12-15 21:35 | Kaminsky | Note Added: 0024176 | |
2024-12-15 21:35 | Kaminsky | Assigned To | => Kaminsky |
2024-12-15 21:35 | Kaminsky | Status | new => needs testing |
2024-12-15 21:35 | Kaminsky | Target Version | => 3.2 |
2024-12-22 13:51 | unknownna | Note Added: 0024182 | |
2024-12-22 13:51 | unknownna | Status | needs testing => resolved |
2024-12-22 13:51 | unknownna | Resolution | open => fixed |
2024-12-22 13:51 | unknownna | Fixed in Version | => 3.2 |
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