MantisBT - Zandronum
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0004304Zandronum[All Projects] Suggestionpublic2024-06-05 05:542024-12-22 13:51
unknownna 
Kaminsky 
hightweakN/A
resolvedfixed 
3.1 
3.23.2 
0004304: sv_respawndelaytime to not have any effect during countdowns in modes with map resets.
IMO, there's no reason to force players to wait with respawning unless the actual round is in effect.
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Issue History
2024-06-05 05:54unknownnaNew Issue
2024-12-15 21:35KaminskyNote Added: 0024176
2024-12-15 21:35KaminskyAssigned To => Kaminsky
2024-12-15 21:35KaminskyStatusnew => needs testing
2024-12-15 21:35KaminskyTarget Version => 3.2
2024-12-22 13:51unknownnaNote Added: 0024182
2024-12-22 13:51unknownnaStatusneeds testing => resolved
2024-12-22 13:51unknownnaResolutionopen => fixed
2024-12-22 13:51unknownnaFixed in Version => 3.2

Notes
(0024176)
Kaminsky   
2024-12-15 21:35   
sv_respawndelaytime should no longer apply during countdown sequences (and singleplayer games):'https://foss.heptapod.net/zandronum/zandronum-stable/-/commit/afdf342acdbb0bfdd2e393943dfb4d3b27e16ecb [^]'
(0024182)
unknownna   
2024-12-22 13:51   
Tested and it seems to work. The feature additionally no longer has any effect in pure singleplayer games.