View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0004132 | Zandronum | [All Projects] Bug | public | 2023-05-01 21:48 | 2023-05-01 21:48 |
|
Reporter | Kaapeli47 | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | new | Resolution | open | |
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 |
Product Version | 4.0-beta | |
Target Version | | Fixed in Version | | |
|
Summary | 0004132: Stealth monsters do not reveal themselves in multiplayer when in pain or death states. |
Description | Normally, monsters with the +STEALTH Decorate flag reveal themselves for a short time when entering the Missile, Pain states, and are permanently revealed in all Death states.
In multiplayer however, stealth monsters are only revealed when they enter their Missile state, and are still invisible even when taking damage or dying. |
Steps To Reproduce | Start a multiplayer server. Enable SV_Cheats and summon a stealth variant of a Doom 2 monster. Test its stealth ability by being in its missile range, damaging and killing it. |
Additional Information | Tested in a local multiplayer server, as well as in TSPG and Euroboros. Same result in all of them. |
|
Attached Files | |
|