MantisBT - Zandronum
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0004132Zandronum[All Projects] Bugpublic2023-05-01 21:482024-01-01 02:22
Kaapeli47 
Kaminsky 
normalminoralways
resolvedfixed 
MicrosoftWindowsXP/Vista/7
4.0-beta 
3.23.2 
0004132: Stealth monsters do not reveal themselves in multiplayer when in pain or death states.
Normally, monsters with the +STEALTH Decorate flag reveal themselves for a short time when entering the Missile, Pain states, and are permanently revealed in all Death states.

In multiplayer however, stealth monsters are only revealed when they enter their Missile state, and are still invisible even when taking damage or dying.
Start a multiplayer server. Enable SV_Cheats and summon a stealth variant of a Doom 2 monster. Test its stealth ability by being in its missile range, damaging and killing it.
Tested in a local multiplayer server, as well as in TSPG and Euroboros. Same result in all of them.
No tags attached.
Issue History
2023-05-01 21:48Kaapeli47New Issue
2023-07-09 03:10KaminskyAssigned To => Kaminsky
2023-07-09 03:10KaminskyStatusnew => assigned
2023-07-09 03:10KaminskyTarget Version => 3.2
2023-07-09 22:26KaminskyNote Added: 0022866
2023-07-09 22:26KaminskyStatusassigned => needs testing
2024-01-01 02:21Ru5tK1ngNote Added: 0022951
2024-01-01 02:22Ru5tK1ngStatusneeds testing => resolved
2024-01-01 02:22Ru5tK1ngResolutionopen => fixed
2024-01-01 02:22Ru5tK1ngFixed in Version => 3.2

Notes
(0022866)
Kaminsky   
2023-07-09 22:26   
This should now be fixed with:'https://hg.osdn.net/view/zandronum/zandronum-stable/rev/af40199ccb04 [^]'
(0022951)
Ru5tK1ng   
2024-01-01 02:21   
Tested with r231220. Ran a server and a stealth monster revealed itself when hit or when dead.