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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000411 | Zandronum | [All Projects] Bug | public | 2011-04-26 08:13 | 2018-09-30 19:53 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000411: Players automatically pick up items upon spawn in (Team)Possession/Terminator | ||||||||
Description | It seems that players are hard coded to automatically pick up items upon spawn in (Team)Possession/Terminator. | ||||||||
Steps To Reproduce | 1. Start Skulltag with the example WAD loaded. 2. "possession 1; map map01" in the console. | ||||||||
Attached Files | ![]() ![]() | ||||||||
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unknownna (updater) 2011-04-26 08:17 |
This practically means that you pick up the same items twice. |
unknownna (updater) 2011-04-28 12:16 edited on: 2011-04-28 12:18 |
This also happens in the Terminator game mode. |
Torr Samaho (administrator) 2011-04-30 22:57 edited on: 2011-04-30 23:01 |
Oh, boy. The persons who wrote the possession artifact spawning code apparently had no idea what they were doing (or tried not to think while writing it ;)). And no, it wasn't me who wrote this code :-P. This should fix the issue and also should ensure that a free spawning spot is used if available. I also got rid of some more code duplication (will this ever end?). Note that I didn't touch Terminator yet. Considering the copy and paste coding style that was used before I came to Skulltag, I'm sure I'll need to do the same things for Terminator. Afterwards, the code will be better and shorter though. So, enough ranting for now ;-), please test if Possession works properly now. Please test the whole game mode to ensure that the removal of the duplicate code doesn't have any side effects. |
unknownna (updater) 2011-05-01 03:01 |
It fixed the pick up issue. But I noticed in D2DUEL7 that I couldn't find the hellstone anymore. The hellstone appeared outside the map boundaries, sometimes at a coordinate of: x: 0 y: 0 There are 4 deathmatch player starts in the map. 3 bots were in the game. So when the player starts are taken by bots/players, the hellstone is spawned somewhere outside. |
Torr Samaho (administrator) 2011-05-01 12:24 |
I see, there was a small bug in the new code. Please test if this fixes the outside of map spawning problems. |
unknownna (updater) 2011-05-01 13:03 |
It seems to work now. |
Torr Samaho (administrator) 2011-05-01 16:43 |
Good. This also makes terminator use the new artifact spawning code. |
unknownna (updater) 2011-05-01 17:54 |
It fixed the issue. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-04-26 08:13 | unknownna | New Issue | |
2011-04-26 08:13 | unknownna | File Added: possession_pickup_test_01.wad | |
2011-04-26 08:17 | unknownna | Note Added: 0001478 | |
2011-04-28 12:16 | unknownna | Note Added: 0001494 | |
2011-04-28 12:18 | unknownna | Note Edited: 0001494 | View Revisions |
2011-04-28 13:04 | unknownna | Summary | Players automatically pick up items upon spawn in (Team)Possession => Players automatically pick up items upon spawn in (Team)Possession/Terminator |
2011-04-28 13:04 | unknownna | Description Updated | View Revisions |
2011-04-30 22:57 | Torr Samaho | Note Added: 0001516 | |
2011-04-30 23:01 | Torr Samaho | Note Edited: 0001516 | View Revisions |
2011-04-30 23:02 | Torr Samaho | Assigned To | => Torr Samaho |
2011-04-30 23:02 | Torr Samaho | Status | new => feedback |
2011-05-01 03:01 | unknownna | Note Added: 0001520 | |
2011-05-01 03:01 | unknownna | Status | feedback => assigned |
2011-05-01 03:04 | unknownna | File Added: Screenshot_Doom_20110501_044233.png | |
2011-05-01 12:24 | Torr Samaho | Note Added: 0001524 | |
2011-05-01 12:27 | Torr Samaho | Status | assigned => feedback |
2011-05-01 13:03 | unknownna | Note Added: 0001526 | |
2011-05-01 13:03 | unknownna | Status | feedback => assigned |
2011-05-01 16:43 | Torr Samaho | Note Added: 0001532 | |
2011-05-01 17:10 | Torr Samaho | Status | assigned => feedback |
2011-05-01 17:54 | unknownna | Note Added: 0001534 | |
2011-05-01 17:54 | unknownna | Status | feedback => assigned |
2011-05-01 17:55 | Torr Samaho | Status | assigned => resolved |
2011-05-01 17:55 | Torr Samaho | Fixed in Version | => 1.0 |
2011-05-01 17:55 | Torr Samaho | Resolution | open => fixed |
2012-05-01 19:51 | unknownna | Relationship added | related to 0000829 |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 19:53 | Blzut3 | Status | resolved => closed |
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