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IDProjectCategoryView StatusDate SubmittedLast Update
0004096Zandronum[All Projects] Suggestionpublic2023-02-09 02:502024-06-15 15:34
Assigned Tounknownna 
PlatformMicrosoftOSWindowsOS VersionXP/Vista/7
Product Version3.1 
Target VersionFixed in Version3.2 
Summary0004096: Prevent scoring in objective modes after timelimit expires
DescriptionAfter timelimit expires and the winner has been shown on the screen in the form of a message, scoring functions should be disabled to maintain the integrity of this result in the couple seconds between the timelimit expiring and the intermission screen.
Steps To ReproduceIf you are able to time this properly, you can have your player input frozen after the timelimit expires and still are able to collide with the flag off sheer momentum, resulting in a score if you hold the opposing team's flag.

This behavior is potentially possible with friendly rocket impact fired just before the timelimit expires, or with custom scoring linedef/sector triggers that require actor presence be met. This in particular has not been extensively tested.
Additional InformationWe recently saw this in Week 3 of the Redemption CTF League, where timelimit expired and existing player momentum carried the player to the flag pedestal, scoring a flag after the winner had already been declared, while the intermission showed a tied game as a result of this post-timelimit capture. This has implications for organized competitive play.
Attached Files

- Relationships
related to 0002070resolved in ctf, can score after timelimit is hit 
related to 0004279new Players can use items and affect gameplay during win/lose sequences while frozen 
related to 0004332new Bots attempt to move and aim when frozen during win/lose sequences if they have a target 

-  Notes
User avatar (0022757)
Xenaero (reporter)
2023-02-09 03:02

I guess one other potential solution to pitch, if the system cannot be changed in a satisfactory manner, is to change the declaration from "<TEAM> WINS" or a declaration of a tie to "GAME OVER" or "TIME'S UP!"
User avatar (0023764)
unknownna (updater)
2024-06-15 15:14
edited on: 2024-06-15 15:14

The players have to have their momentum frozen during win/lose/end sequences for this to be fixed.

User avatar (0023765)
unknownna (updater)
2024-06-15 15:34

Wait, this is actually fixed in 3.2 now. Marking as resolved accordingly.

' [^]'

Issue Community Support
This issue is already marked as resolved.
If you feel that is not the case, please reopen it and explain why.
Supporters: unknownna
Opponents: No one explicitly opposes this issue yet.

- Issue History
Date Modified Username Field Change
2023-02-09 02:50 Xenaero New Issue
2023-02-09 03:02 Xenaero Note Added: 0022757
2023-02-09 03:47 WaTaKiD Relationship added related to 0002070
2024-06-15 15:12 unknownna Priority low => high
2024-06-15 15:12 unknownna Relationship added related to 0004279
2024-06-15 15:12 unknownna Relationship added related to 0004332
2024-06-15 15:14 unknownna Note Added: 0023764
2024-06-15 15:14 unknownna Note Edited: 0023764 View Revisions
2024-06-15 15:15 unknownna Status new => confirmed
2024-06-15 15:34 unknownna Note Added: 0023765
2024-06-15 15:34 unknownna Status confirmed => resolved
2024-06-15 15:34 unknownna Fixed in Version => 3.2
2024-06-15 15:34 unknownna Resolution open => duplicate
2024-06-15 15:34 unknownna Assigned To => unknownna

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