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IDProjectCategoryView StatusDate SubmittedLast Update
0004085Zandronum[All Projects] Suggestionpublic2023-01-08 18:452024-03-01 03:19
Reportergaydad420 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityN/A
StatusconfirmedResolutionbackport later 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0004085: PRINTNAME_NEXTLEVEL and PRINTNAME_NEXTSECRET
DescriptionPrints the map lump names of the next map and secret map. Added to ZDoom officially with GZD 3.0

-Read the lump names in ACS for finer map control for mods (ChangeLevel(), etc.);
--Detect if players are on the last map of a wad
--Allow for pseudo-intermission screens
-ZDaemon has this so why not us lol

Compiled and tested working in singleplayer and LAN, windows and linux
Additional InformationI dunno the proper procedure so I've just uploaded the whole .cpp file with my changes
Attached Filescpp file icon p_acs.cpp [^] (317,373 bytes) 2023-01-08 18:45

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-  Notes
User avatar (0022685)
Kaminsky (developer)
2023-01-11 15:49

For the record, this is the commit from GZDoom that added these constants:'https://github.com/ZDoom/gzdoom/commit/0d575a20c [^]'

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- Issue History
Date Modified Username Field Change
2023-01-08 18:45 gaydad420 New Issue
2023-01-08 18:45 gaydad420 File Added: p_acs.cpp
2023-01-11 15:49 Kaminsky Note Added: 0022685
2024-03-01 03:19 Ru5tK1ng Status new => confirmed
2024-03-01 03:19 Ru5tK1ng Resolution open => backport later






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