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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004085 | Zandronum | [All Projects] Suggestion | public | 2023-01-08 18:45 | 2024-03-01 03:19 | ||||||||
Reporter | gaydad420 | ||||||||||||
Assigned To | |||||||||||||
Priority | none | Severity | feature | Reproducibility | N/A | ||||||||
Status | confirmed | Resolution | backport later | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004085: PRINTNAME_NEXTLEVEL and PRINTNAME_NEXTSECRET | ||||||||||||
Description | Prints the map lump names of the next map and secret map. Added to ZDoom officially with GZD 3.0 -Read the lump names in ACS for finer map control for mods (ChangeLevel(), etc.); --Detect if players are on the last map of a wad --Allow for pseudo-intermission screens -ZDaemon has this so why not us lol Compiled and tested working in singleplayer and LAN, windows and linux | ||||||||||||
Additional Information | I dunno the proper procedure so I've just uploaded the whole .cpp file with my changes | ||||||||||||
Attached Files | p_acs.cpp [^] (317,373 bytes) 2023-01-08 18:45 | ||||||||||||
Notes | |
(0022685) Kaminsky (developer) 2023-01-11 15:49 |
For the record, this is the commit from GZDoom that added these constants:'https://github.com/ZDoom/gzdoom/commit/0d575a20c [^]' |
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Supporters: | No one explicitly supports this issue yet. |
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Issue History | |||
Date Modified | Username | Field | Change |
2023-01-08 18:45 | gaydad420 | New Issue | |
2023-01-08 18:45 | gaydad420 | File Added: p_acs.cpp | |
2023-01-11 15:49 | Kaminsky | Note Added: 0022685 | |
2024-03-01 03:19 | Ru5tK1ng | Status | new => confirmed |
2024-03-01 03:19 | Ru5tK1ng | Resolution | open => backport later |
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