MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0004085 | Zandronum | [All Projects] Suggestion | public | 2023-01-08 18:45 | 2024-03-01 03:19 |
| Reporter | gaydad420 | ||||
| Assigned To | |||||
| Priority | none | Severity | feature | Reproducibility | N/A |
| Status | confirmed | Resolution | backport later | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Summary | 0004085: PRINTNAME_NEXTLEVEL and PRINTNAME_NEXTSECRET | ||||
| Description | Prints the map lump names of the next map and secret map. Added to ZDoom officially with GZD 3.0 -Read the lump names in ACS for finer map control for mods (ChangeLevel(), etc.); --Detect if players are on the last map of a wad --Allow for pseudo-intermission screens -ZDaemon has this so why not us lol Compiled and tested working in singleplayer and LAN, windows and linux | ||||
| Steps To Reproduce | |||||
| Additional Information | I dunno the proper procedure so I've just uploaded the whole .cpp file with my changes | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | /tracker/file_download.php?file_id=2824&type=bug | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2023-01-08 18:45 | gaydad420 | New Issue | |||
| 2023-01-08 18:45 | gaydad420 | File Added: p_acs.cpp | |||
| 2023-01-11 15:49 | Kaminsky | Note Added: 0022685 | |||
| 2024-03-01 03:19 | Ru5tK1ng | Status | new => confirmed | ||
| 2024-03-01 03:19 | Ru5tK1ng | Resolution | open => backport later | ||
| Notes | |||||
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