MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0004085 | Zandronum | [All Projects] Suggestion | public | 2023-01-08 18:45 | 2024-03-01 03:19 |
Reporter | gaydad420 | ||||
Assigned To | |||||
Priority | none | Severity | feature | Reproducibility | N/A |
Status | confirmed | Resolution | backport later | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Summary | 0004085: PRINTNAME_NEXTLEVEL and PRINTNAME_NEXTSECRET | ||||
Description | Prints the map lump names of the next map and secret map. Added to ZDoom officially with GZD 3.0 -Read the lump names in ACS for finer map control for mods (ChangeLevel(), etc.); --Detect if players are on the last map of a wad --Allow for pseudo-intermission screens -ZDaemon has this so why not us lol Compiled and tested working in singleplayer and LAN, windows and linux | ||||
Steps To Reproduce | |||||
Additional Information | I dunno the proper procedure so I've just uploaded the whole .cpp file with my changes | ||||
Tags | No tags attached. | ||||
Relationships | |||||
Attached Files | ![]() /tracker/file_download.php?file_id=2824&type=bug | ||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2023-01-08 18:45 | gaydad420 | New Issue | |||
2023-01-08 18:45 | gaydad420 | File Added: p_acs.cpp | |||
2023-01-11 15:49 | Kaminsky | Note Added: 0022685 | |||
2024-03-01 03:19 | Ru5tK1ng | Status | new => confirmed | ||
2024-03-01 03:19 | Ru5tK1ng | Resolution | open => backport later |
Notes | |||||
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