MantisBT - Zandronum
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0004085Zandronum[All Projects] Suggestionpublic2023-01-08 18:452024-03-01 03:19
gaydad420 
 
nonefeatureN/A
confirmedbackport later 
 
 
0004085: PRINTNAME_NEXTLEVEL and PRINTNAME_NEXTSECRET
Prints the map lump names of the next map and secret map. Added to ZDoom officially with GZD 3.0

-Read the lump names in ACS for finer map control for mods (ChangeLevel(), etc.);
--Detect if players are on the last map of a wad
--Allow for pseudo-intermission screens
-ZDaemon has this so why not us lol

Compiled and tested working in singleplayer and LAN, windows and linux
I dunno the proper procedure so I've just uploaded the whole .cpp file with my changes
No tags attached.
cpp p_acs.cpp (317,373) 2023-01-08 18:45
/tracker/file_download.php?file_id=2824&type=bug
Issue History
2023-01-08 18:45gaydad420New Issue
2023-01-08 18:45gaydad420File Added: p_acs.cpp
2023-01-11 15:49KaminskyNote Added: 0022685
2024-03-01 03:19Ru5tK1ngStatusnew => confirmed
2024-03-01 03:19Ru5tK1ngResolutionopen => backport later

Notes
(0022685)
Kaminsky   
2023-01-11 15:49   
For the record, this is the commit from GZDoom that added these constants:'https://github.com/ZDoom/gzdoom/commit/0d575a20c [^]'