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IDProjectCategoryView StatusDate SubmittedLast Update
0000405Zandronum[All Projects] Bugpublic2011-04-25 07:222015-06-06 15:57
Reporterunknownna 
Assigned To 
PrioritylowSeveritytrivialReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000405: Players turning into spectators after death in (T)LMS/Survival seemingly use random angles for view
DescriptionWhen a player dies and turns into spectator, his view is forced to a random angle.
Steps To Reproduce1. Start Skulltag.
2. "survival 1; map map01" in the console.
3. "addbot" in the console.
4. When the round begins, use the "turn180" command.
5. "kill" in the console.
Attached Files

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-  Notes
User avatar (0008995)
Watermelon (developer)
2014-06-10 15:54

Does this still happen in 2.0? I'm unsure if it does due to playing in TLMS and not noticing it, but I could be wrong.
User avatar (0012548)
unknownna (updater)
2015-06-06 15:56

I did a quick test and it still seems to happen in 2.0, but I'd say that the dying player simply uses a random angle after death.

Ideally, the view would use the angle of the death camera.

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- Issue History
Date Modified Username Field Change
2011-04-25 07:22 unknownna New Issue
2012-06-09 13:22 Torr Samaho Category General => Bug
2014-06-10 15:54 Watermelon Note Added: 0008995
2014-06-10 15:54 Watermelon Status new => feedback
2015-06-06 15:56 unknownna Note Added: 0012548
2015-06-06 15:56 unknownna Status feedback => new
2015-06-06 15:56 unknownna Status new => feedback
2015-06-06 15:56 unknownna Summary Players turning into spectators after death in (T)LMS/Survival always use the angle of player starts => Players turning into spectators after death in (T)LMS/Survival seemingly use random angles for view
2015-06-06 15:57 unknownna Description Updated View Revisions
2015-06-06 15:57 unknownna Status feedback => new






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