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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0004049 | Zandronum | [All Projects] Suggestion | public | 2022-10-21 11:56 | 2022-10-29 13:52 | ||||||||
Reporter | Basinga | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | minor | Reproducibility | N/A | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | Microsoft | OS | Windows | OS Version | XP/Vista/7 | ||||||||
Product Version | 3.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0004049: Add the UseRange property as a changeable ACS actor property | ||||||||||||
Description | Currently you can get and change many properties of an actor through ACS, including player properties such as AttackZOffset and JumpZ. I'm proposing adding UseRange as a changeable property. Reasons on why you would want to change it are temporarily blocking users from opening doors or using switches in special scenarios, such as allowing temporary flight before teleporting the player back, where you wouldn't want them activating unreacheable switches or opening doors. I know morphs are a work around, but those are unstable (especially online) and are overkill for such a small change | ||||||||||||
Attached Files | |||||||||||||
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Dark-Assassin (administrator) 2022-10-29 13:44 |
I'd suggest allowing Set/GetActorProperty to take a string rather than only an enum. And perhaps also a non ACS A_SetProperty. |
Basinga (reporter) 2022-10-29 13:52 |
Agreed with you here Dark-Assassin It'd be great having more control at some point if it's possible |
Only registered users can voice their support. Click here to register, or here to log in. | |
Supporters: | Basinga |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2022-10-21 11:56 | Basinga | New Issue | |
2022-10-29 13:44 | Dark-Assassin | Note Added: 0022477 | |
2022-10-29 13:52 | Basinga | Note Added: 0022478 |
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