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IDProjectCategoryView StatusDate SubmittedLast Update
0000390Zandronum[All Projects] Suggestionpublic2011-04-22 17:082011-04-23 18:12
ReporterPuhax 
Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
StatusclosedResolutionnot fixable 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version 
Summary0000390: Possible alternative to stop aimbotting.
DescriptionSeeing how hacking is one of the biggest problems in the community for competitive play, it would be good to find an alternative to stop it.
While this suggestion might not stop wallhacking, it will definitely help with aimbots.
From what I have seen, aimbots make the aim follow the closest actor marked as "enemy", and this gave me an idea.
What I have in mind is this: Make all spectators an "enemy" class, so if there is a suspected hacker, any spectator would go behind this player, and the player would start aiming at the spectator instead of the other players.
This would confirm if the player is hacking.

I am not sure if this will be possible, or if it will actually work, but I hope it does.
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User avatar (0001412)
Torr Samaho (administrator)
2011-04-23 17:10

While this is an interesting idea, this is not going to work for several technical reasons. Clients don't know the positions of spectators, so even if a spectator would closely fully the hacker, the hacker's client wouldn't even now about it. Also clients can distinguish between players and spectators (and they have to be able to do so), so also the hack can do this.

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- Issue History
Date Modified Username Field Change
2011-04-22 17:08 Puhax New Issue
2011-04-23 17:10 Torr Samaho Note Added: 0001412
2011-04-23 18:10 Torr Samaho Status new => closed
2011-04-23 18:12 Torr Samaho Resolution open => not fixable






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