MantisBT - Zandronum | |||||
View Issue Details | |||||
ID | Project | Category | View Status | Date Submitted | Last Update |
0000390 | Zandronum | [All Projects] Suggestion | public | 2011-04-22 17:08 | 2011-04-23 18:12 |
Reporter | Puhax | ||||
Assigned To | |||||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | closed | Resolution | not fixable | ||
Platform | OS | OS Version | |||
Product Version | 98d | ||||
Target Version | Fixed in Version | ||||
Summary | 0000390: Possible alternative to stop aimbotting. | ||||
Description | Seeing how hacking is one of the biggest problems in the community for competitive play, it would be good to find an alternative to stop it. While this suggestion might not stop wallhacking, it will definitely help with aimbots. From what I have seen, aimbots make the aim follow the closest actor marked as "enemy", and this gave me an idea. What I have in mind is this: Make all spectators an "enemy" class, so if there is a suspected hacker, any spectator would go behind this player, and the player would start aiming at the spectator instead of the other players. This would confirm if the player is hacking. I am not sure if this will be possible, or if it will actually work, but I hope it does. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2011-04-22 17:08 | Puhax | New Issue | |||
2011-04-23 17:10 | Torr Samaho | Note Added: 0001412 | |||
2011-04-23 18:10 | Torr Samaho | Status | new => closed | ||
2011-04-23 18:12 | Torr Samaho | Resolution | open => not fixable |
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