MantisBT - Zandronum
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0000390Zandronum[All Projects] Suggestionpublic2011-04-22 17:082011-04-23 18:12
Puhax 
 
normalfeatureN/A
closednot fixable 
98d 
 
0000390: Possible alternative to stop aimbotting.
Seeing how hacking is one of the biggest problems in the community for competitive play, it would be good to find an alternative to stop it.
While this suggestion might not stop wallhacking, it will definitely help with aimbots.
From what I have seen, aimbots make the aim follow the closest actor marked as "enemy", and this gave me an idea.
What I have in mind is this: Make all spectators an "enemy" class, so if there is a suspected hacker, any spectator would go behind this player, and the player would start aiming at the spectator instead of the other players.
This would confirm if the player is hacking.

I am not sure if this will be possible, or if it will actually work, but I hope it does.
No tags attached.
Issue History
2011-04-22 17:08PuhaxNew Issue
2011-04-23 17:10Torr SamahoNote Added: 0001412
2011-04-23 18:10Torr SamahoStatusnew => closed
2011-04-23 18:12Torr SamahoResolutionopen => not fixable

Notes
(0001412)
Torr Samaho   
2011-04-23 17:10   
While this is an interesting idea, this is not going to work for several technical reasons. Clients don't know the positions of spectators, so even if a spectator would closely fully the hacker, the hacker's client wouldn't even now about it. Also clients can distinguish between players and spectators (and they have to be able to do so), so also the hack can do this.