View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] |
ID | Project | Category | View Status | Date Submitted | Last Update |
0003876 | Zandronum | [All Projects] Bug | public | 2021-01-30 19:05 | 2021-07-23 21:09 |
|
Reporter | Recurracy | |
Assigned To | | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | duplicate | |
Platform | Microsoft | OS | Windows 10 | OS Version | |
Product Version | 3.1-beta | |
Target Version | | Fixed in Version | 3.1 | |
|
Summary | 0003876: ACS function SetActorProperty APROP_ScaleX nun-functional in MP |
Description | I'm using SetActorProperty(0, APROP_ScaleX, 4.0) in an ACS library to widen enemies a certain projectile hits. However, it simply refused to work when I made a server to test my mod, so I tried to make a quick map using Ultimate Doombuilder to replicate it. It worked in the map. Then I decided to run my mod in singleplayer and then it suddenly worked. From this I can deduce the function doesn't work in multiplayer. |
Steps To Reproduce | Start Doomseeker with the included, and make a server. Use the plasma rifle to shoot an enemy. In multiplayer, the enemy shouldn't become wide, while if you start the game with this wad in singleplayer, they will become wide. |
|
Attached Files | xscaleglitch.pk3 [^] (1,017 bytes) 2021-01-30 19:05 |
|