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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000387 | Zandronum | [All Projects] Suggestion | public | 2011-04-20 07:23 | 2014-06-10 22:05 | ||||||||
Reporter | unknownna | ||||||||||||
Assigned To | |||||||||||||
Priority | normal | Severity | tweak | Reproducibility | N/A | ||||||||
Status | confirmed | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 98d | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000387: Don't lose inventory if spawn-telefragged when sv_coop_lose* is 1 | ||||||||||||
Description | I was playing some Ultimate Doom coop with many people today and noticed that we'd always lose our inventory due to the telefrags at each map start. It'd be nice to counter this behavior if possible. Trust me, it's not fun to run around with pistols in the IWAD maps when there are 8+ players on the server. New players in particular are discouraged by the current behavior. | ||||||||||||
Attached Files | |||||||||||||
Notes | |
(0008990) Watermelon (developer) 2014-06-10 15:46 |
Does this happen in Zan 2.0? |
(0009013) Frits (reporter) 2014-06-10 17:52 |
Still present in 1.2 and 2.0 |
(0009022) Watermelon (developer) 2014-06-10 22:05 |
Thanks once again. I think we'll have to use some of the code that checks for the telefrags at the beginning. Should hopefully be easy to do. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
Issue History | |||
Date Modified | Username | Field | Change |
2011-04-20 07:23 | unknownna | New Issue | |
2014-06-10 15:46 | Watermelon | Note Added: 0008990 | |
2014-06-10 15:46 | Watermelon | Status | new => feedback |
2014-06-10 17:52 | Frits | Note Added: 0009013 | |
2014-06-10 22:05 | Watermelon | Note Added: 0009022 | |
2014-06-10 22:05 | Watermelon | Status | feedback => acknowledged |
2014-06-10 22:05 | Watermelon | Status | acknowledged => confirmed |
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