MantisBT - Zandronum
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0000387Zandronum[All Projects] Suggestionpublic2011-04-20 07:232014-06-10 22:05
unknownna 
 
normaltweakN/A
confirmedopen 
98d 
 
0000387: Don't lose inventory if spawn-telefragged when sv_coop_lose* is 1
I was playing some Ultimate Doom coop with many people today and noticed that we'd always lose our inventory due to the telefrags at each map start. It'd be nice to counter this behavior if possible. Trust me, it's not fun to run around with pistols in the IWAD maps when there are 8+ players on the server. New players in particular are discouraged by the current behavior.
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Issue History
2011-04-20 07:23unknownnaNew Issue
2014-06-10 15:46WatermelonNote Added: 0008990
2014-06-10 15:46WatermelonStatusnew => feedback
2014-06-10 17:52FritsNote Added: 0009013
2014-06-10 22:05WatermelonNote Added: 0009022
2014-06-10 22:05WatermelonStatusfeedback => acknowledged
2014-06-10 22:05WatermelonStatusacknowledged => confirmed

Notes
(0008990)
Watermelon   
2014-06-10 15:46   
Does this happen in Zan 2.0?
(0009013)
Frits   
2014-06-10 17:52   
Still present in 1.2 and 2.0
(0009022)
Watermelon   
2014-06-10 22:05   
Thanks once again.

I think we'll have to use some of the code that checks for the telefrags at the beginning. Should hopefully be easy to do.