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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000384 | Zandronum | [All Projects] Bug | public | 2011-04-18 21:09 | 2018-09-30 20:06 | ||||
Reporter | unknownna | ||||||||
Assigned To | Torr Samaho | ||||||||
Priority | normal | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | fixed | ||||||
Platform | OS | OS Version | |||||||
Product Version | 98d | ||||||||
Target Version | Fixed in Version | 1.0 | |||||||
Summary | 0000384: Dead team spectators in TLMS don't see the ally icon | ||||||||
Description | When you die and turn into a spectator, you can't see the ally icon above your teammates anymore. | ||||||||
Attached Files | |||||||||
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Torr Samaho (administrator) 2011-04-23 21:17 |
This should fix the issue. |
unknownna (updater) 2011-04-23 21:35 |
If an ally opens the console, chats or gains a medal, the ally icon will disappear when the console/chat/medal icon fades away/disappears. Separate issue: cl_identifytarget doesn't work when you're a dead TLMS spectator. Perhaps this is the intended behavior. If not, should I create a new ticket for this issue? |
Torr Samaho (administrator) 2011-04-23 23:54 |
> If an ally opens the console, chats or gains a medal, the ally icon will disappear when the console/chat/medal icon fades away/disappears. This should fix the issue. > Separate issue: cl_identifytarget doesn't work when you're a dead TLMS spectator. Perhaps this is the intended behavior. There is additional code to prevent spectators from using cl_identifytarget in (T)LMS so I assume that it's intended. |
unknownna (updater) 2011-04-24 00:33 |
It fixed the issues. You may mark this ticket as resolved. > There is additional code to prevent spectators from using cl_identifytarget in (T)LMS so I assume that it's intended. Indeed, so we'll not alter this behavior then. In the future, I think that a more centralized sv_disallowidentifytargetforspectators variable would be a better alternative though. |
Torr Samaho (administrator) 2011-04-24 01:17 |
> In the future, I think that a more centralized sv_disallowidentifytargetforspectators variable would be a better alternative though. I'm not too fond of these special (and undocumented) things hard coded to a single game mode either. So somehow generalizing this in the future is a good idea. |
This issue is already marked as resolved. If you feel that is not the case, please reopen it and explain why. |
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Supporters: | No one explicitly supports this issue yet. |
Opponents: | No one explicitly opposes this issue yet. |
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Date Modified | Username | Field | Change |
2011-04-18 21:09 | unknownna | New Issue | |
2011-04-23 21:17 | Torr Samaho | Note Added: 0001416 | |
2011-04-23 21:17 | Torr Samaho | Assigned To | => Torr Samaho |
2011-04-23 21:17 | Torr Samaho | Status | new => feedback |
2011-04-23 21:35 | unknownna | Note Added: 0001419 | |
2011-04-23 21:35 | unknownna | Status | feedback => assigned |
2011-04-23 23:54 | Torr Samaho | Note Added: 0001424 | |
2011-04-23 23:54 | Torr Samaho | Status | assigned => feedback |
2011-04-24 00:33 | unknownna | Note Added: 0001428 | |
2011-04-24 00:33 | unknownna | Status | feedback => assigned |
2011-04-24 01:17 | Torr Samaho | Note Added: 0001430 | |
2011-04-24 01:24 | Torr Samaho | Status | assigned => resolved |
2011-04-24 01:24 | Torr Samaho | Fixed in Version | => 1.0 |
2011-04-24 01:24 | Torr Samaho | Resolution | open => fixed |
2012-06-09 13:22 | Torr Samaho | Category | General => Bug |
2018-09-30 20:06 | Blzut3 | Status | resolved => closed |
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