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IDProjectCategoryView StatusDate SubmittedLast Update
0000384Zandronum[All Projects] Bugpublic2011-04-18 21:092018-09-30 20:06
Reporterunknownna 
Assigned ToTorr Samaho 
PrioritynormalSeverityminorReproducibilityalways
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version98d 
Target VersionFixed in Version1.0 
Summary0000384: Dead team spectators in TLMS don't see the ally icon
DescriptionWhen you die and turn into a spectator, you can't see the ally icon above your teammates anymore.
Attached Files

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-  Notes
User avatar (0001416)
Torr Samaho (administrator)
2011-04-23 21:17

This should fix the issue.
User avatar (0001419)
unknownna (updater)
2011-04-23 21:35

If an ally opens the console, chats or gains a medal, the ally icon will disappear when the console/chat/medal icon fades away/disappears.

Separate issue: cl_identifytarget doesn't work when you're a dead TLMS spectator. Perhaps this is the intended behavior. If not, should I create a new ticket for this issue?
User avatar (0001424)
Torr Samaho (administrator)
2011-04-23 23:54

> If an ally opens the console, chats or gains a medal, the ally icon will disappear when the console/chat/medal icon fades away/disappears.

This should fix the issue.

> Separate issue: cl_identifytarget doesn't work when you're a dead TLMS spectator. Perhaps this is the intended behavior.

There is additional code to prevent spectators from using cl_identifytarget in (T)LMS so I assume that it's intended.
User avatar (0001428)
unknownna (updater)
2011-04-24 00:33

It fixed the issues. You may mark this ticket as resolved.

> There is additional code to prevent spectators from using cl_identifytarget in (T)LMS so I assume that it's intended.

Indeed, so we'll not alter this behavior then. In the future, I think that a more centralized sv_disallowidentifytargetforspectators variable would be a better alternative though.
User avatar (0001430)
Torr Samaho (administrator)
2011-04-24 01:17

> In the future, I think that a more centralized sv_disallowidentifytargetforspectators variable would be a better alternative though.

I'm not too fond of these special (and undocumented) things hard coded to a single game mode either. So somehow generalizing this in the future is a good idea.

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This issue is already marked as resolved.
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- Issue History
Date Modified Username Field Change
2011-04-18 21:09 unknownna New Issue
2011-04-23 21:17 Torr Samaho Note Added: 0001416
2011-04-23 21:17 Torr Samaho Assigned To => Torr Samaho
2011-04-23 21:17 Torr Samaho Status new => feedback
2011-04-23 21:35 unknownna Note Added: 0001419
2011-04-23 21:35 unknownna Status feedback => assigned
2011-04-23 23:54 Torr Samaho Note Added: 0001424
2011-04-23 23:54 Torr Samaho Status assigned => feedback
2011-04-24 00:33 unknownna Note Added: 0001428
2011-04-24 00:33 unknownna Status feedback => assigned
2011-04-24 01:17 Torr Samaho Note Added: 0001430
2011-04-24 01:24 Torr Samaho Status assigned => resolved
2011-04-24 01:24 Torr Samaho Fixed in Version => 1.0
2011-04-24 01:24 Torr Samaho Resolution open => fixed
2012-06-09 13:22 Torr Samaho Category General => Bug
2018-09-30 20:06 Blzut3 Status resolved => closed






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