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This should fix the issue. |
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If an ally opens the console, chats or gains a medal, the ally icon will disappear when the console/chat/medal icon fades away/disappears.
Separate issue: cl_identifytarget doesn't work when you're a dead TLMS spectator. Perhaps this is the intended behavior. If not, should I create a new ticket for this issue? |
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> If an ally opens the console, chats or gains a medal, the ally icon will disappear when the console/chat/medal icon fades away/disappears.
This should fix the issue.
> Separate issue: cl_identifytarget doesn't work when you're a dead TLMS spectator. Perhaps this is the intended behavior.
There is additional code to prevent spectators from using cl_identifytarget in (T)LMS so I assume that it's intended. |
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It fixed the issues. You may mark this ticket as resolved.
> There is additional code to prevent spectators from using cl_identifytarget in (T)LMS so I assume that it's intended.
Indeed, so we'll not alter this behavior then. In the future, I think that a more centralized sv_disallowidentifytargetforspectators variable would be a better alternative though. |
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> In the future, I think that a more centralized sv_disallowidentifytargetforspectators variable would be a better alternative though.
I'm not too fond of these special (and undocumented) things hard coded to a single game mode either. So somehow generalizing this in the future is a good idea. |
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