MantisBT - Zandronum
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0000384Zandronum[All Projects] Bugpublic2011-04-18 21:092018-09-30 20:06
unknownna 
Torr Samaho 
normalminoralways
closedfixed 
98d 
1.0 
0000384: Dead team spectators in TLMS don't see the ally icon
When you die and turn into a spectator, you can't see the ally icon above your teammates anymore.
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Issue History
2011-04-18 21:09unknownnaNew Issue
2011-04-23 21:17Torr SamahoNote Added: 0001416
2011-04-23 21:17Torr SamahoAssigned To => Torr Samaho
2011-04-23 21:17Torr SamahoStatusnew => feedback
2011-04-23 21:35unknownnaNote Added: 0001419
2011-04-23 21:35unknownnaStatusfeedback => assigned
2011-04-23 23:54Torr SamahoNote Added: 0001424
2011-04-23 23:54Torr SamahoStatusassigned => feedback
2011-04-24 00:33unknownnaNote Added: 0001428
2011-04-24 00:33unknownnaStatusfeedback => assigned
2011-04-24 01:17Torr SamahoNote Added: 0001430
2011-04-24 01:24Torr SamahoStatusassigned => resolved
2011-04-24 01:24Torr SamahoFixed in Version => 1.0
2011-04-24 01:24Torr SamahoResolutionopen => fixed
2012-06-09 13:22Torr SamahoCategoryGeneral => Bug
2018-09-30 20:06Blzut3Statusresolved => closed

Notes
(0001416)
Torr Samaho   
2011-04-23 21:17   
This should fix the issue.
(0001419)
unknownna   
2011-04-23 21:35   
If an ally opens the console, chats or gains a medal, the ally icon will disappear when the console/chat/medal icon fades away/disappears.

Separate issue: cl_identifytarget doesn't work when you're a dead TLMS spectator. Perhaps this is the intended behavior. If not, should I create a new ticket for this issue?
(0001424)
Torr Samaho   
2011-04-23 23:54   
> If an ally opens the console, chats or gains a medal, the ally icon will disappear when the console/chat/medal icon fades away/disappears.

This should fix the issue.

> Separate issue: cl_identifytarget doesn't work when you're a dead TLMS spectator. Perhaps this is the intended behavior.

There is additional code to prevent spectators from using cl_identifytarget in (T)LMS so I assume that it's intended.
(0001428)
unknownna   
2011-04-24 00:33   
It fixed the issues. You may mark this ticket as resolved.

> There is additional code to prevent spectators from using cl_identifytarget in (T)LMS so I assume that it's intended.

Indeed, so we'll not alter this behavior then. In the future, I think that a more centralized sv_disallowidentifytargetforspectators variable would be a better alternative though.
(0001430)
Torr Samaho   
2011-04-24 01:17   
> In the future, I think that a more centralized sv_disallowidentifytargetforspectators variable would be a better alternative though.

I'm not too fond of these special (and undocumented) things hard coded to a single game mode either. So somehow generalizing this in the future is a good idea.