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| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003827 | Zandronum | [All Projects] Suggestion | public | 2020-06-15 05:23 | 2024-03-01 04:59 |
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| Reporter | BHVXT | |
| Assigned To | | |
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | confirmed | Resolution | backport later | |
| Platform | PC | OS | Windows | OS Version | 10 |
| Product Version | 3.1-beta | |
| Target Version | | Fixed in Version | | |
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| Summary | 0003827: Backport A_SetSpeed from previous GZDoom commit |
| Description | I am currently working on a total conversion for Doom that happens to use the A_SetSpeed function. I'm primarily working with a newer GZDoom engine however reverse compatibility with Zandronum is a priority that I would prefer keeping. |
| Additional Information | I built a custom version of the Zandronum beta with some code found in this commit:'https://github.com/coelckers/gzdoom/commit/4468365 [^]'
It seems to be a simple enough patch - I personally just appended all the code into the appropriate files and it worked like a charm. |
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