MantisBT - Zandronum | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0003827 | Zandronum | [All Projects] Suggestion | public | 2020-06-15 05:23 | 2024-03-01 04:59 |
| Reporter | BHVXT | ||||
| Assigned To | |||||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | confirmed | Resolution | backport later | ||
| Platform | PC | OS | Windows | OS Version | 10 |
| Product Version | 3.1-beta | ||||
| Target Version | Fixed in Version | ||||
| Summary | 0003827: Backport A_SetSpeed from previous GZDoom commit | ||||
| Description | I am currently working on a total conversion for Doom that happens to use the A_SetSpeed function. I'm primarily working with a newer GZDoom engine however reverse compatibility with Zandronum is a priority that I would prefer keeping. | ||||
| Steps To Reproduce | |||||
| Additional Information | I built a custom version of the Zandronum beta with some code found in this commit:'https://github.com/coelckers/gzdoom/commit/4468365 [^]' It seems to be a simple enough patch - I personally just appended all the code into the appropriate files and it worked like a charm. | ||||
| Tags | No tags attached. | ||||
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| Attached Files | |||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2020-06-15 05:23 | BHVXT | New Issue | |||
| 2020-06-19 04:30 | HellBlade64 | Note Added: 0021467 | |||
| 2024-03-01 04:59 | Ru5tK1ng | Status | new => confirmed | ||
| 2024-03-01 04:59 | Ru5tK1ng | Resolution | open => backport later | ||
| Notes | |||||
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